CHAPTER II THE REVIEW OF RELATED LITERATURE
This chapter, the review related literature will help the readers to further understand the effects of Clash of Clans addiction in general.
Related Literature
Foreign Literature
Playing videogames is perceived as an exciting aspect of the media landscape and has experienced much expansion in recent years. There has been a rise in the number of children who use video games in many parts of the world, particularly in the th e United States (Hagan, et al.). Violent video games among children in the United States, playing hours for videogames have increased from 4 hours every week in the 1980’s, to about 13 hours per week in recent years. Various studies have shown that violent content in videogames desensitizes players, especially children, to real-world violence. When players become desensitized, they tend to increase their aggression and decrease their empathy. Other researchers have
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indicated that playing videogames among children does not lead to significant aggressive behavior since the magnitude of the effect in the meta-analysis may be an outcome of publication bias. Despite pressure from various societies, many videogames contain a considerable amount of violence. Violent games are seen to promote feelings of excitement, satisfaction and empowerment among players. 7 Health Benefits of Playing Video Games, 2013. Danny Gallagher. Video
games provide pain relief. Video games don't just provide relief from emotional pain. They can also help those who are suffering from physical pain. Psychologists at the University of Washington developed a game that helps hospital patients suffering from immense physical pain by using an age-old mental trick: distraction. The virtual reality game "Snow World" put patients in an arctic wonderland in which they throw an endless arsenal of snowballs at a series of targets, such as penguins and snowmen. Military hospitals found the experience helped soldiers recovering from their battlefield wounds. The soldiers who played "Snow World" required less pain medicine during their recuperation. 7 Health Benefits of Playing Video Games, 2013. Danny Gallagher. Video
games can improve your vision. One of the developmental psychologist found it actually beneficial to the vision. Dr. Daphne Maurer of the Visual Development Lab of Ontario’s McMaster University found out that people suffering from cataracts can improve their vision by playing first person shooter games like Metal Slug, CONTRA, Medal of Honor and Call of Duty. Dr. Maurer believes these games are so fast paced that the game requires an extreme amount of attention, training the visually impaired to view things sharper.
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While playing, the body produces higher levels of dopamine and adrenaline that will probably make the brain more responsive. 7 Health Benefits of Playing Video Games, 2013. Danny Gallagher. Video
games are therapeutic for children with chronic illnesses. The University of Utah released a study last year that examined the effects of regular gaming on children diagnosed with illness like autism, depression, and Parkinson’s disease. Kids who played certain games, including one designed just for the study, showed signs of improvement in “resilience, empowerment, and a fighting spirit”. Researchers believe that the games’ ability to act on “neuronal mechanisms that activate positive emotions and the reward system” helped improve kids’ condition as they faced on the daily challenges of their illnesses. 7 Health Benefits of Playing Video Games, 2013. Danny Gallagher. Video
games improve your decisions-making skills. Most video games require fast reactions and split-second decisions that means the difference between virtual life and virtual death. Cognitive neuroscientists as the University of Rochester in New York found these games give players’ brains plenty of practices for making decisions in the real world. Researchers suggest that action-oriented games act as a simulator for the decision-making process by giving players several chances to infer information from their surroundings and forcing them to react accordingly.
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Related Study
Foreign Studies The Benefits of Playing Video Games, 2014. Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels. Video games improve your social interaction. More than 70% of
games play with a friend, and millions of people worldwide participate in massive virtual worlds, through video games such as “Farmville” and “World of Warcraft”. Multiplayer games become virtual social communities, where decisions need to be made qu ickly about whom to trust or reject and how to lead a group, the authors said.
The Effects of Video Game Violence on Physiological Desensitization to Reallife Violence, 2006. Nicholas Carnagey, Craig Anderson and Brad Bushman. Their
research shows that violent video game exposure increases violent behaviors and decreases helpful behaviors. However, no research has done experiments in regards with the effects of violent video game on physiological desensitization defined as showing less physiological arousal to violence in the real world after exposure to video game violence in the virtual world. The Positive and Negative Effects of Video Game Play, 2014. Sara Prot, Craig A. Anderson, Douglas A. Gentile, Stephanie C. Brown, and Edward L. Swing. Their
research tells that more recent research has also shown that violent video game play leads
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to desensitization to violence (Bartholow, Bushman, & Sestir, 2005), diminished empathy, and a lower likelihood of pro-social behavior (Bushman & Anderson, 2009). Like gambling, playing video games starts as a form of entertainment. It becomes pathological for some people when video games start producing negative life consequences (Sim et al., 2012). As of now, video game addiction is not yet classified as a formal disorder in the Diagnostic and Statistical Manual of Mental Disorders (DSM).
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