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[email protected] This file © & Karl David Brown 2014, 2016. Dungeons Dragons 5th Edition is 2015, copyright Wizards of the Coast. This article copyright
Karl David Brown 2015 is distrubuted under fair use for free, is unusable without a copy of the D&D 5th Edition rules, and intended to enhance the popularity of the 5th edition. No challenge to the rights of Wizards of the Coast is intended.
How to use this This sheet is intended to be used with the article "Building New Races for 5th Edition". Read the article Look at the tab 'DMG 282' to see some examples Use the 'Your Races' tab as a safe space to create your own races. Select traits from the 'Traits' tab to make up your race. Where possible type '=' into a cell then click on the cell holding the value you want in the traits tab Advanced users can also use the 'Damaging Powers' tab to recreate breath weapons and other damaging powe ALL other tabs should NOT be altered.
amaging powers including damaging spells in the 'Your Damaging Powers' tab
Trait Speeds
Ev. Pts
Default is Land Speed 30ft extra +10ft speed granted by feat etc. not race Speed 0 speed 5 speed 10 speed 15 speed 20 speed 25 speed 35 speed 40 speed 45 speed 50 speed 55 speed 60 Spreed 70 Speed 80 Burrow speed 30 or lower if over 30 add speed cost above At 5th level Burrow speed 30 or lower if over 30 add speed cost above At 7th level Burrow speed 30 or lower if over 30 add speed cost above Climb speed 30 or lower if over 30 add speed cost above Climb speed 30 or lower at 3rd level. If over 30 add speed cost above Swim speed 30 or lower, if over 30 add speed cost above Wings equivalent to featherfall at will at 1st Wings equivalent to featherfall at will at 3rd Winged flight at first level. Add Speed if over 30. Fly speed at 6th level. Add speed if over 30. Fly speed at 8th level. Add speed if over 30. Earthwalk Climb at full speed (as athlete feat) Climb does not cost you extra movement (as athlete feat and PHE) at 4th level Cannot fly in Medium or Heavy Armour Prone to stand only uses 5ft of movement Prone to stand only uses 5ft of movement at 4th level Ignore difficult terrain when Dash At 4th level Ignore difficult terrain when Dash Running jumps only need 5ft of movement (athlete feat) Running jumps only need 5ft of movement (athlete feat) at 4th level
P X ! ! ! ! ! X F X ! F ! ! ! ! ! ! ! I I F I I F I I F F F F F F F F F F
Size, Tool Use, & Reach
Ev. Pts
Gargantuan size at 17th level if tool use 5 first three extra attacks replaced by d8HD Gargantuan size at 8th level if tool use 3 or 4 first three extra attacks replaced by d8HD Gargantuan size if tool use 1 or 2 Huge size at 11th level if tool use 5 first two extra attacks replaced by d8HD Huge size at 5th level if tool use 3 or 4 first two extra attacks replaced by d8HD Huge size if tool use 1 or 2 Large size at 5th level if tool use 5 first extra attack replaced by a d8HD Large size at 3rd level if tool use 3 or 4 first extra attack replaced by a d8HD Large size if tool use 1 or 2
I I I I I I I I I
Part
Nil
2 PHB23 2 PHB168 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 PHB181 2 MM8 2 MM8 2 MM8 2 MM8 2 MM8 2 MM8 2 PHB239 2 PHB239 2 MM8 2 MM8 2 MM8 2 EEPC9 2 PHB165 2 PHB165 2 EEPC5 2 PHB165 2 PHB165 2 PHB168 2 PHB168 2 PHB165 2 PHB165
1 -13.25 -13 -12 -10 -7 -4 0.5 1 1.5 2 3 4 6 8 4 2 0 2 0 0 2 0 10.75 2 0 4 1 0.5 -3.75 2 2 3 2 1 0.5
Part 13.5 6 -6.25 10.75 5 -5.25 6 3.5 -4.25
Rule
Rule 3 MM6-7,PHB176 3 MM6-7,PHB176 3 MM6-7,PHB176 3 MM6-7,PHB176 3 MM6-7,PHB176 3 MM6-7,PHB176 3 MM6-7,PHB176 3 MM6-7,PHB176 3 MM6-7,PHB176
Powerful Build, (Medium, Double carrying capacity) F Medium, takes up spaces as per Large on the Grid, 12 Mediums can suround ! Medium and tool use 3 or 4 I Medium and tool use 1 or 2 I Small size if tool use 3 or above X Small size if Tool use 1 or 2 I Tiny size any tool use I Centauroid (when determining points for size treat as one size lower if tool use 3 or aboveI Note: if multiple reaches are listed only pay for the greatest reach Reach 10ft ! Reach 15 ! Reach 20 ! reach 25 !
0 -1 -1.5 -3.25 -2 -4.25 -3.25 Special
2 EEPC11 3 PHB191,192 3 Article 3 MM6-7 2 PHB28 3 MM6-7 3 MM6-7 3 MM38
1 1.5 2 3
Languages
Ev. Pts
extra language one language of the two assumed is a free choice Telepathy at 1st Telepathy at 3rd Advanced Telepathy at 3rd Advanced Telepathy at 5th Speak with small beasts Awakened beast's and bullywug's speak with very specific kind of animal
X X I I I I F I
Ability Scores
Ev. Pts
+1 Ability Score
P
Senses. See also Monster Traits.
Ev. Pts
Darkvision 30ft Darkvision 60ft Superior Darkvision +60ft Blindsight but blind beyond that range Blindsight 30 at 5th (same point value at higher levels) Blindsight range extended to 60. Cannot be surprised while concious Cannot be surprised while concious at 4th level Dangersense as Barbarian at 2nd Advantage on Perception and Investigation for secret doors Always know North at 4th level Always know North Hidden foes no advantage Hidden foes no advantage at 4th level Always knows the hours to sunrise or sunset At 4th level Always knows the hours to sunrise or sunset 1month accurate recall At 4th level 1month accurate recall Read Lips at 4th level Read Lips Passive Perception & investigation +1 At 4th level Passive Perception & investigation +1 Initiative +1 Dim light no disadvantage on sight checks
I X F I I ! F F F F F F F F F F F F F F F F F F
3 PHB195 3 PHB195 3 PHB195 3 PHB195
Part 0 0 2 0 2 0 1 0
Part 2
special 1.25 0 1.5 0.75 2.25 1.5 2 1 2 0.75 1 0.5 1 0.5 1 0.5 0.6 0.3 0.5 0
Rule 2 PHB13, 173-179
Part 0 0 0
Rule 2 PHB24 2 PHB31 2 MM9 2 MM9 2 MM133 2 MM133 2 PHB37 2 PHB261
Rule 2 MM9 2 PHB20 2 PHB24 2 MM8 2 MM8 3 MM243 2 PHB165 2 PHB165 2 PHB48 2 PHB166 2 PHB167 2 PHB167 2 PHB165 2 PHB165 2 PHB167 2 PHB167 2 PHB167 2 PHB167 2 PHB168 2 PHB168 2 PHB168 2 PHB168 2 PHB165 2 PHB170
Defensive
Ev. Pts
Prof save in one ability score At 4th level Prof save in one ability score Advantage on saves against magic for one ability score Prof light armour At 4th level Prof light armour Prof Medium Armour. (Requires proficiency in light armour) At 4th level Prof Med Armour Prof Shields At 4th level Prof Shields Prof Heavy Armour (Requires proficiency in light and medium armour) Prof Hvy Armour at 4th level Natrual armour 11+DEX Natrual armour 11+DEX at 4th level Natural Armour to 12+DEX Natural Armour to 12+DEX at 4th level Natural armour 13+DEX Natural armour 13+DEX at 4th level Natrual Armour 14+DEX Natrual Armour 14+DEX at 4th level Natural Armour 15+DEX Natural Armour 15+DEX at 4th level
P P F P P F F F F P P I I I I I I I I I I
4 2 3 4 2 2 1 2 1 4 2 2 1 4 2 6 3 7 3.5 8 4
2 PHB178 2 PHB178 2 PHB37 2 PHB144 2 PHB144 2 PHB144 2 PHB144 2 PHB144 2 PHB144 2 PHB144 2 PHB144 2 MM7 2 MM7 2 MM7 2 MM7 2 MM7 2 MM7 2 MM7 2 MM7 2 MM7 2 MM7
Natural Armour 16+DEX or higher
I
12
2 MM7
Natural Armour 16+DEX or higher at 4th level I A failed ranged attack from hiding does not reveal your position F At 4th level a failed ranged attack from hiding does not reveal your position F While in Hvy armour -3damage from non-magical bludgeoning, slashing, and piercing X At 4th level While in Hvy armour -3damage from non-magical bludgeoning, slashing, andX Lucky (halfling) F Brave: Adv v Fright F halfling nimbleness F Medium armour does not disadv. Stealth checks F At 4th level Medium armour does not disadv. Stealth checks F Medium armour up to +3 from dex F At 4th level Medium armour up to +3 from dex F Unarmoured Defense I If wielding a separate melee weapon in each hand +1AC F At 4th level If wielding a separate melee weapon in each hand +1AC F Advantage on saves v. spells if the caster is within 5ft F At 4th level Advantage on saves v. spells if the caster is within 5ft F Attempt at melee attack prevents foes AoO F At 4th level Attempt at melee attack prevents foes AoO F Attacks on mount may be redirected to you F At 4th level Attacks on mount may be redirected to you F Mount's dex save for half become save for none F When you are at 4th level your Mount's dex save for half become save for none F Shield AC bonus added to Dex saves targeting you only F At 4th level Shield AC bonus added to Dex saves targeting you only F Use reaction to make save for 1/2 save for nil using shield F
Part
6 4 2.5 4 2 3.75 3.75 4 5 3.5 1 0.5 1 2 1 2 1 2 1 2 1 2 1 2 1 2
Rule
2 MM7 2 PHB170 2 PHB170 2 PHB167 2 PHB167 2 PHB28 2 PHB28 2 PHB28 2 PHB168 2 PHB168 2 PHB168 2 PHB168 2 PHB48 2 PHB165 2 PHB165 2 PHB168 2 PHB168 2 PHB168 2 PHB168 2 PHB168 2 PHB168 2 PHB168 2 PHB168 2 PHB170 2 PHB170 2 PHB170
At 4th level use reaction to make save for 1/2 save for nil using shield Advantage on saves v. poison Resistance to poison damage (only) Fey AncestryAdv. Charm/sleep Advantage on saves vs a specific source or damage type. Adv saves v traps
F X X X F F
Offensive
Ev. Pts
wpn prof choose any 1 At 4th level wpn prof choose any 1 Weapon prof Simple Melee At 4th level Weapon prof Simple Melee Weapon Prof Simple Ranged At 4th level Weapon Prof Simple Ranged Weapon Prof Martial Melee At 4th level Weapon Prof Martial Melee Weapon Prof Martial Ranged At 4th level Weapon Prof Martial Ranged Advantage on attack in a specific circumstance W/ prof. broad group weapons -5 to hit for +10damage (eg. 2h or ranged) At 4th level W/ prof. broad group of weapons -5 to hit for +10damage AoO v foes who enter reach of your polearrm At 4th level AoO v foes who enter reach of your polearrm Pin grappled creature At 4th level Pin grappled creature Tentacles DC13+STR see octopus. Pay for damage separately Ignore load if prof in crossbow used No disad. On ranged within 5' of foe If 1h attack bonus loaded x-bow attack Bonus attack with a trigger or circumstance 2wpns non-light 2x draw/stow one handed weapons At 4th level 2x draw/stow bonus action attack if crit or reduce foe to 0hp battlemaster maneuvers At 4th level battlemaster maneuvers one superiority die d6 at 4th level one superiority die d6 Reaction to melee attack if foe within 5ft casts spell If damage a foe while spell casting disadv. Concentration At 4th level If damage a foe while spell casting disadv. Concentration Bonus action attack with blunt end of 'polearm' At 4th level bonus action attack with blunt end of 'polearm' If hit creature with AoO foe speed=0 for turn At 4th level if hit creature with AoO foe speed=0 for turn Creatures within 5ft no benefit from disengage At 4th level Creatures no benefit from disengage Melee attack as bonus action if foe attacks another within 5ft of you No disad. Ranged wpns at long range Ranged weapons iganore half and 3/4 cover If use attack action bonus action can shove w/ shield
P P X X X X X X X X I F F F F F F I F F F P F F F F F F F F F X X F F F F F F F F X F
1 0.5 0 0 0.5 0.5
2 PHB170 2 PHB20 2 PHB20 2 PHB23 2 PHB166 2 PHB166
Part 1 0.5 0 0 0 0 0.5 0.25 1 0.5 2 4 2 3 2 3 1.5 2 2 2 2 2 2 2 1 2 2 1.5 2 1 2 2 1 3 2 2 1 2 1 2 0 2 2
Rule 2 PHB14 2 PHB14 2 PHB14 2 PHB14 2 PHB14 2 PHB14 2 PHB14 2 PHB14 2 PHB14 2 PHB14 2 varies 2 PHB170 2 PHB170 2 PHB168 2 PHB168 2 PHB167 2 PHB167 2 MM326 2 PHB165 2 PHB165 2 PHB165 2 varies 2 PHB165 2 PHB165 2 PHB165 2 PHB167 2 PHB74 2 PHB74 2 PHB73 2 PHB73 2 PHB168 2 PHB168 2 PHB168 2 PHB168 2 PHB168 2 PHB169 2 PHB169 2 PHB170 2 PHB170 2 PHB170 2 PHB170 2 PHB170 2 PHB170
attack with unarmed or improv. Allows grapple bonus action F At 4th level attack with unarmed or improv. Allows grapple bonus action F Savage attacks, Half Orc F Adv to hit unmounted foes smaller than mount F Note: only pay for the the most damaging natural weapon Make an Unarmed Strike or Natural weapon Finesse. The weapon must be under the max.I All Unarmed strike or natural attacks inflicts 0+STR (min 0 damage) (DPR less than 1) I Unarmed strike or Natural Weaopn inflicts 1+STR (DPR1) I Unarmed strike or Natural Weaopn inflicts 1d2 (DPR 1.5 or less) I Unarmed strike or Natural Weaopn inflicts 1d3 (DPR 2 or less) I Natural Weaopn inflicts 1d4 (DPR2.5 or less) X At 4th level Natural Weaopn inflicts 1d4 (DPR2.5 or less) F Natural Weaopn inflicts 1d6 (DPR3.5 or less) F Natural Weaopn inflicts 1d8 (DPR4.5 or less) F Natural Weaopn inflicts 1d10 (DPR5.5 or less) F Natural Weapon inflicts 1d12 (DPR 6.5 or less) I Natural Weaopn inflicts 2d6 (DPR 7.5 or less) I Natural Weapon DPR7.27 or less at 2nd I Natural Weapon inflicts 3d4 at 3rd level (DPR 8.17 or less) I Natural Weapon DPR8.71 at 4th I Natural Weapon inflicts 2d8 at 5th level (DPR9.22 or less) I Natural Weapon DPR9.70 at 6th level I Natural weapon inflicts 4d4 at 7th level (DPR 10.42 or less) I Natural Weapon inflicts 3d6, 2d10, or 1d20 at 8th level (DPR 11.37 or less) I Natural Weapon DPR 12.26 or less at 9th level I Natural Weapon DPR 12.45 or less at 10th level I Natural Weapon inflicts 5d4 or 2d12 at 11th level (DPR13.44 or less) I Natural Weapon inflicts 4d6 or 3d8 at 13th level (DPR 14.06 or less) I Natural Weapon DPR 14.67 or less at 14th level I Natural Weapon inflicts 6d4 at 15th level (DPR 15.34 or less) I Natural Weapon inflicts 5d6, 7d4 or 3d10 at 17th level (DPR 17.59 or less) I Natural Weapon inflicts 8d4 at 18th level (DPR 17.70 or less) I Natural Weapon inflicts 4d8 at 19th level (DPR 18.36 or less) I Natural Weapon inflicts DPR 19.1 or less at 20th level I
Damaging powers (inc. spells that inflict damage)
3 1.25 2 2
2 PHB170 2 PHB170 2 PHB41 2 PHB168
0 -0.5 0 0.5 0.75 1 0.25 1.5 2 2.5 3 3.5 3.75 4 4.25 4.5 4.75 5 5.5 5.75 5.75 6 7 7.25 7.5 8.5 8.5 9 9.25
3 PHB147 2 MM10 2 MM10 2 MM10 2 MM10 2 MM10 2 MM10 2 MM10 2 MM10 2 MM10 2 MM10 2 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10 3 MM10
Ev. Pts
Part
Rule
Foundation: A damaging power is NOT an attack and cannot be combined with extra attacks feature. Generally, a power uses an actionand theref See separate sheet! specialspecial 2 special Examples Dragonborn breath weapon P 6 2 PHB34 High elf danaging wizard cantrips X 2 2 PHB201 Tiefling's Hellish rebuke cast as 2nd level spell at 3rd F 0.5 2 PHB43,250 Young brass dragon fire breath doing 12d6 at 17th level I 11 2 MM105 Young bronze dragons lightning breath at full damage at 17th level I 24.75 2 MM108 Young copper dragons breath weapon full damage at 17th level I 10.5 2 MM111 Young gold dragons breath weapon full damage at 17th level I 30.75 2 MM115 Young silver dragons breath weapon full damage at 17th level I 30 2 MM118 Gorbel Burst F 1 2 See article Yuan-ti pureblood Poison spray cantrip 3/long rest I 1.5 2 PHB266
Skill and Tool Related
Ev. Pts
Skill proficiency
P
Part 2
Rule 2 PHB174
Skill proficiency at 4th level Tool proficiency stone cunning 2x prof bonus INT(History) checks about a specific subject Artificer's lore 2x prof bonus INT(History) checks about a specific subject 2x prof bonus to INT(History) checks about a specific subject Create cipher At 4th level Create cipher Normal speed trap search Advantage on skill(ability score) in specific circumstance Advantage on skill(ability score) in specific circumstance at 4th level Try to hide when lightly obscured At 4th level can try to hide when lightly obscured Adv on Deception and Performance for disguise Adv on Deception and Performance for disguise at 4th level Blend into fog, mist, falling snow, hail, or heavy rain mask of wild Stone Cameoflage Tinker Naturally Stealthy
P X X X X F F F X X F F F F F F F F F
1.3333333 0 0.5 0.5 0.5 4 2 4 2 1 2 1.5 2 1 1.5 1.5 3 2.5 0.5
Healing HD & HP
Ev. Pts
+1hp/level starting at level one +2hp/level retrograde as feat +2hp/level retrograde as feat at 4th level +1hp/level base price per HP but see bleow if gained in the first tier of play. Additional cost per bonus hp if gained at levels 1 to 3 Minimum HD roll to regain is ConModx2 (min2) at 4th level Minimum HD roll to regain is ConModx2 (min2) Stablise with healers kit also +1hp At 4th level Stablise with healers kit also +1hp healer's kit 1d6+4+(#HD) healed At 4th level healer's kit 1d6+4+(#HD) healed Stone's Endurance (1d4+CON) Stone's Endurance (1d6+CON) Stone's Endurance (1d8+CON) Stone's Endurance (1d10+CON) Stone's Endurance (1d12+CON) Stone's Endurance (1d20+CON) Relentless Endurance
F P P I I P P F F F F I I I I F I F
HD only available if LA1+
Ev. Pts
HD1d4 (or 3hp) +Con HD1d6 (or 4hp)+Con HD1d8 (or 5hp)+Con HD1d10 (or 6hp)+Con HD1d12 (or 7hp)+Con HD1d20 (or 11hp)+Con
I I I I I I
Spells
Ev. Pts
2 PHB174 2 PHB154 2 PHB20 2 PHB37 2 PHB37 2 PHB167 2 PHB167 2 PHB166 2 PHB7,137 2 PHB7,137 2 PHB170 2 PHB170 2 PHB165 2 PHB165 2 RPGreview26 2 PHB24 2 EEPC7 2 PHB170 2 PHB28
Part 8 6 4 0.1 2 4 2 3 2 3 2 1.25 2 2.75 3.5 4 7 2
Rule 2 PHB20 2 PHB165 2 PHB165 2 PHB20 2 Nil. 2 PHB166 2 PHB166 2 PHB167 2 PHB167 2 PHB167 2 PHB167 2 EEPC11 2 EEPC11 2 EEPC11 2 EEPC11 2 EEPC11 2 EEPC11 2 PHB41
Part 2.5 3.5 4.5 5.5 6.5 10.5
Rule 3 PHB12 3 PHB12 3 PHB12 3 PHB12 3 PHB12 3 PHB12
Part
Rule
Unless noted all spells are 1 use rechaged by a long rest. IF not listed use the 'uses' multiplier from damaging powers for more frequent uses cantrip X 2 2 PHB201 cantrip 1/long rest I 1 2 PHB201 but 1/long
1st level spell in feat at 1st level 1st level spell in feat at 4th level Combat related Spell of up to 3rd spell level at same class level as a wizard Combat related Spell of up to 3rd spell level *at will* two class levels after a wizard gets Combat related spellof up to 4th spell level two class levels after a wizard gains access Non-combat spell of up to 3rd spell level 2 class levels before a wizard gets it Non-combat spell of up to 3rd spell level when a wizard gets it Non-combat spell of 1st level at 4th level Non-combat spell of 2nd level at 4th level Non-combat spell of 3rd level at 4th level Non-combat spell of 3rd level *at will* at 4th level Combat related 1st level spell at 3rd level Combat related 2nd level spell at 3rd Combat related 2nd level spell at 5th level Fey Step: Misty step at 1st. 2nd level spell at 1st recharged by a short or long rest Combat related Spell of 4th spell level or above at same class level as a wizard Reduce price of combat related spell by 0.5 for every further two levels 1st level non-combat spell at first level Non-combat spell of 4th spell level or above level 2 class levels before a wizard gets it Non-combat spell of 4th spell level or above when a wizard gets it Non-combat spell of up to 3rd level *at will* one level after a wizard gets it Spells with attack roll 2x range At 4th level Spells with attack roll 2x range Ranged spells ignore half and 3/4 cover Adv. On Concentration saves when damaged at 4th level Adv. On Concentration saves when damaged can do Somatic components when holding weapons or shields Swtich AoO for spell casting tiime 1 action or less At 4th level swtich AoO for spell casting tiime 1 action or less
X X X I X X F F F F F X X X F I I I I I I F F X X F F X F
2 3.5 4 7 3.5 2 0 0 0 2 4 3.5 4 3.5 2 4
Feats
Ev. Pts
Feat at 1st level including those listed below Feat at 4th level including those listed below Charger Defensive Duelist Elemental Adept Lucky (Feat) Ritual Caster Savage attacker: Reroll melee weapon damage and keep best roll Inspiring Leader
C C C C C C C C C
Powers
Ev. Pts
Trance as per elf Mountain Born Unending Breath Does not need to eat nor drink
F F F !
Switches
Ev. Pts
Aquatic: switch level for swim and walk speeds Gills: breathes water at first level.
! !
Monster Features DMG277,279,280-281
Ev. Pts
2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 2 PHB201-205 3 PHB201-205 3 PHB201-205 2 PHB201-205 3 PHB201-205 3 PHB201-205 2 EEPC7 2 PHB170 2 PHB170 2 PHB170 2 PHB170 2 PHB170 2 PHB170 2 PHB170 2 PHB170
special 1 2 0 4 2 0 2 2 1 2 2 1
Part 6 4 6 6 6 6 6 6 6
Rule 2 PHB31 2 PHB165 2 PHB165 2 PHB165 2 PHB166 2 PHB167 2 PHB169 2 PHB169 2 PHB167
Part 0 0 4 0
Rule 2 PHB23 2 EEPC11 2 EEPC9 2 Nil
Part 0 0
Rule 3 Article 3 Article
Part
Rule
Foundation if a trait is an attack or enhances an attack figure the effective DPR etc. as described in the document.
Foundation: If a trait is not an attack and adds to effective damage per round then determine points and level as per a damaging power doing tha Foundation: If a trait adds to effective AC then determine points and level as per a natural armour of 10+bonus Foundation: If a feature adds to effective HP we need to account for the fact that PC of the race will have differing HP and gain HP with levels. De Foundation: If a trait adds to effective attack bonus point cost is half the bonus I Special Foundation: Area attack consult damaging power tab. I Special Aggressive I 1 3 MM246 Ambusher I 0.5 3 MM82 Amorphoous at 1st level I 4 3 MM241 Amorphous at 3rd level I 0 3 MM241 Amphibious at 1st level F 2 2 MM199 Amphibious at 3rd level I 0 2 MM199 Angelic Weapons I Special 3 MM16 Antimagic susceptibility ! -4 3 MM20 Avoidance at first level I 2 3 MM48 Avoidence at 4th level I 1 3 MM48 Blind Senses at 3rd requires blindsight at 3rd I Special 3 MM175 Blood Frenzy I 2 3 MM263 Breath Weapon (damaging). I Special 2 MM87 Young Brass Dragon sleep breath at 7th I 3.75 3 MM105 Young Bronze Dragon's repulsion breath at level 9, as per 4th level spell I 4.375 3 MM108 Young copper dragon slowing breath at 7th level I 3.75 MM111 Young Silver dragon's paralysis breath at 9th level (equal to a 5th level spell) I 5 3 MM118 Young Gold Gragon Weakening breath at 11th level I 2.5 3 MM115 Brute if Tiny I 1.5 3 MM33 Brute Small at 1st level I 3.5 3 MM33 Brute if medium sized at 9th level I 6.5 3 MM33 Brute cannot be taken by PCs of Large or larger size I Note 3 MM33 Chameleon skin at 3rd level I 8 3 MM290 Chameleon skin at 4th level I 7.5 3 MM290 Chameleon skin at 5th level I 7 3 MM290 Change Shape at 5th level I 2 3 MM104 Change Shape at 7th level I 0 3 MM104 Charge I Special 3 MM38 Condition immunity (Type) I 0 2 MM8 Constrict I Special 3 MM320 Constrict at 4th level or more I Special 3 MM320 Corode Metal I 2 3 MM243 Damage Absorption I Special 3 MM169 Damage immunity (type) one only ! 0.5 2 MM8 Damage Resitance vs one specific source (eg traps) or type (eg fire) X 0 2 PHB166 Damage Immunity or Resitance vs 2 or more specific sources (eg traps) or types (eg fire) I Special 2 PHB166 Damage Transfer I Special 3 PHB166,MM8 Damage (type) Vulnerability (one or two) I 0 3 PHB197 Damage (type) Vulnerabilities 3 or more I Special 3 PHB197 Death Burst I Special 3 MM212 Devil Sight at 3rd level (level gained is also a mean of 5th and zero) I 2 3 MM70 Devil Sight at 5th level I 1.75 3 MM70 Dive I Special 3 MM12 Echolocation (Hook horror) requires blindsight at 3rd I -1 3 MM189 Echolocation (Hook horror) requires blindsight at 5th I 0 3 MM189 Elemental Body I Special 3 MM22 Enlarge as per MM Duergar for ANY tool use rank I Special 3 MM122 Enlarge as per spell Enlarge/Reduce. Enlarge only self only as innate spell at 1st I 4 2 PHB237
Etheralness at 15th level Etheralness at 17th level False appearance Fiendish Blessing Fiendish charm at will 9th (Cambion) fly by fly by at 4th level Frightful Presence or Horrifying visage Grappler (more limited than feat of the same name) Hold Breath for 15min Hold Breath 30min Hold breath 1 hour Horrifying visage see Frightful presence. Illumination Illusory Appearance at 1st Illusory Appearance at 3rd Immutable Form Incorporeal Movement at 3rd level Innate Spellcasting Insantity Inscrutable at 1st Inscrutable at 4th Invisibility at 3rd Invisibility at 4th Invisibility at 5th Keen (Sense). Price is per sense. Labyrinthine recall Leadership Legendary Resistance per use/long rest always granted at 1st level Life Drain Light Sensitivity Magic resistance Magic resistance at 4th level Martial Advantage Martial Advantage as per Hobgoblin Mimicry Speech and sound Mimicry Speech and sound at 4th level Nimble Escape (Goblin) disengage or hide as a bonus action Otherworldly perception at 3rd level Otherworldly perception at 9th level Pack tactics Parry at first level Parry at 4th level Possession Pounce Prone Deficiency Psychic defence Rampage Reactive Read Thoughts at 1st level Read Thoughts at 3rd level Reckless Attack (as barbarian and minotaur) redirect attack
I I I I I I I I F I I I I I I I I I varies i I I I I I X ! I ! I ! I I I I F F I I I I I I I I I I I ! I I F !
7 5 1 1 8 2 1 Special 2 0.75 1.375 2 Special 2.5 2 0 0 5.5 Special 0 2 1 8 7.5 7 2 0 2.5 9 Special -14 18 9 Special 3.5 2 1 9 8 5 2 2 1 Special Special -2 1 1 16 4 0 2.25 1.5
3 MM147 3 MM147 3 MM140 3 MM36 3 MM36 3 MM251 3 MM251 3 MM87 2 MM220 2 MM204 2 MM204 but 1hour 3 MM87 3 MM134 3 MM177 3 MM177 3 MM170 3 MM147 2 MM144 3 OA224 3 MM281 3 MM281 3 MM76 3 MM76 3 MM76 2 MM182 3 MM223 3 MM186 3 MM87 3 MM300 3 MM64 2 MM16 3 MM16 3 MM186 3 MM186 2 MM194 2 MM194 3 MM166 3 MM199 3 MM199 3 MM195 3 MM187 3 MM187 3 MM147 3 MM339 2 MM133 3 MM281 3 MM163 3 MM61 3 MM82 3 MM82 3 MM223,PHB48 3 MM166
Reel one opponent only at 1st level Reel one opponent only at 4th level Reel 2 or more opponents at 11th level Regeneration Rejuvenation at 15th level Rejuvenation at 17th level Rock Catching DC10 DEX save Shadow Stealth Shapechanger at 1st Shapechanger at 3rd Siege Monster Slippery Spellcasting, consider noting the race has many members of a spellcasting class instead Spiderclimb Standing Leap (as per frog, set distances). Stanging leap as per bullywug and giant frog Steadfast Stench at 1st level
I 6 I 4 I 2.25 ! Special I 2 I 0 ! 0 I 7 I 2 I 0 ! 0 ! 2 varies Special I 4 I 0.5 I 1 ! 2 I 2
3 MM261 one foe 3 MM261 one foe 3 MM261 3 MM291 3 MM202 3 MM202 3 MM156 3 MM64 3 MM208 3 MM208 3 MM124 3 MM199 3 MM202 details vary 3 MM131 3 PHB305 3 MM35 3 MM70 3 MM290
Stench at 4th level
I
1
3 MM290
Stench spray at 5th
I
8
2 MM135
Stench Spray at 13th
I
4
2 MM135
Sunlight sensitive PHB
F
-7
2 PHB24
Sunlight sensative SC
F
0
2 SC104
Sunlight Sickness Superior Invisibility at 4th level Superior Invisibility at 16th Superior Invisibility except 1/ short rest at 12th Sure footed Sure footed at 4th level Swallow Swapm Cameoflage Teleport at 3rd level Terrain cameoflage Tunneler Turn Immunity Turn Resistance Two Heads Undead Fortitude Underwater Cameoflage Web at 1st level Web at 4th level Web Sense at 3rd Web Sense at 5th Wound Fury
I I I I X X I F I X ! I I I I I I I ! ! I
Special 7.5 2.5 3.6 2 1 Special 1.5 4 2 0 0 0.5 9 6.5 3 2 1 0.625 #REF! Special
3 MM230 3 MM133 3 MM133 3 MM133 3 MM143 3 MM143 3 MM25 2 MM35 3 MM55 2 PHB7,137 3 MM292 3 MM259 3 MM202 3 MM132 3 MM316 2 MM326 3 MM338 3 MM338 3 MM338 3 MM338 3 MM256
References for Evidence PHB23,31,34,39,41,43 PHB31,168 ((Area with radius speed)/(area radius 30)x13.25)-13.25 ((Area with radius speed)/(area radius 30)x13.25)-13.25 ((Area with radius speed)/(area radius 30)x13.25)-13.25 ((Area with radius speed)/(area radius 30)x13.25)-13.25 ((Area with radius speed)/(area radius 30)x13.25)-13.25 PHB20,28,37 PHB24 PHB31,168 PHB24,31,168 EEPC5, ((Area with radius speed)/(area radius 30)x1.25)-1.25 ((Area with radius speed)/(area radius 30)x1.25)-1.25 ((Area with radius speed)/(area radius 30)x1.25)-1.25 ((Area with radius speed)/(area radius 30)x1.25)-1.25 ((Area with radius speed)/(area radius 30)x1.25)-1.25 Druid wildshape can burrow at 1st. More utility than climb Druid wildshape can burrow at 1st. More utility than climb Druid wildshape can burrow at 1st. More utility than climb PHB277 PHB277 EEPC10,PHB66,212,66,243,EEPC5. PHB31,168,239,DMG286 PHB31,168,239,DMG286 PHB66,243,EEPC5 PHB66,243 PHB66,243 EEPC9 PHB31,165 PHB31,165 EEPC5,PHB31,167. Based on Heavy armour prof. PHB31,165 PHB31,165 PHB31,168 PHB165,168 PHB31,165 PHB165
References for Evidence EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler) EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler) EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler) EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler) EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler) EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler) EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler) EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler) EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler)
EEPC11, PHB28,37,71(extra attacks),165 (feat w/ attacks),31,167(grappler) Guess PHB28,37,71(extra attacks),31,165 (feat w/ attacks),167(grappler) PHB28,37,71(extra attacks),31,165 (feat w/ attacks),167(grappler) PHB28,37,71(extra attacks),31,165 (feat w/ attacks),167(grappler) PHB28,37,71(extra attacks),31,165 (feat w/ attacks),167(grappler) PHB28,37,71,(extra attacks),77 (Martial Arts),31,165 (feat w/ attacks),167, 170 (Feats) MM38,PHB28,37,71(extra attacks),31,165 (feat w/ attacks),167(grappler) PHB31,147,168,170. Same progression as speed Same progression as speed Same progression as speed
References for Evidence PHB24,31,39,167, DMG289 PHB31, PHB24,31,39,167,224 more than an extra language and Comprehend Languages PHB24,31,39,167,224 more than an extra language and Comprehend Languages PHB24,31,39,167,224 more than an extra language and Comprehend Languages PHB24,31,39,167,224 more than an extra language and Comprehend Languages PHB37 PHB261,37
References for Evidence PHB31,165,20,23,24,28,34,37,39,41,43,166,167,168,170, EEPC5,7,9,11
References for Evidence
PHB305,20,23,37,39,41,43, PHB20,23,37,39,41,43,EEPC11 PHB24 PHB230, better than Darkvision but very limited beyond range frequently. Price as blindsight but award inspiration when range is an issue PHB230, better than Darkvision and last dot point of Alert so treat as a 3rd level combat related spell subtract cost of Darkvision spell PHB24, kind of like extended Darkvision but reaaly just a guess. PHB230, better than Darkvision and last dot point of Alert so treat as a 3rd level combat r PHB31,165 PHB165 PHB47,48 PHB31,166 PHB31,167 PHB165,167 PHB31,165 PHB165 PHB31,167 PHB165,167 PHB31,167 PHB165,167 PHB31,168 PHB165,168 PHB31,168 PHB165,168 PHB31,165 PHB31,170
References for Evidence PHB31,168 PHB165,168 PHB31,37,166 PHB20,31,167 PHB20,165,167 PHB20,31,168 PHB20,165,168 PHB20,31,168 PHB20,165,168 PHB31,167 PHB165,167 PHB20,31,165,167,168 Interpolation PHB20,31,165,167,168 Interpolation PHB20,31,165,167,168 PHB20,31,165,167,168 PHB20,31,165,167,168,256. Interpolation PHB20,31,165,167,168,256. Interpolation Interpolation Interpolation PHB20,31,165,167,168 PHB20,31,165,167,168 PHB20,31,165,167,168 PHB20,31,165,167,168 PHB31,170 PHB165,170 PHB31,167 PHB165,167 PHB28 PHB28 PHB28 PHB31,168 PHB165,168 PHB31,168, Less than +1 to an ability score PHB165,168, Less than +1 to an ability score PHB47 PHB31,165 PHB165 PHB31,168 PHB165,168 PHB31,168 PHB165,168 PHB31,168 PHB165,168 PHB31,168 PHB165,168 PHB31,170 PHB165,170 PHB31,170
PHB165,170 PHB20,28 PHB20,28,31,34,43,166,DMG287 PHB23 PHB31,166 PHB31,166
References for Evidence PHB31,170 PHB165,170 PHB20,23,24,31,170 PHB165,170 PHB20,23,24,31,170 PHB165,170 PHB20,23,24,31,170 PHB165,170 PHB20,23,24,31,170 PHB165,170 PHB31,168 PHB31,170 PHB165,170 PHB31,168 PHB165,168 PHB31,167 PHB165,167 PHB31,167,168,170 bonus attack with trigger circumstance. PHB31,165 PHB31,165 PHB31,165 PHB31,167,168,170 PHB31,165,167,168,170. Similar to bonus attack with circumstance PHB31,165 PHB165 PHB31,167 PHB31,168 PHB165,168 PHB31,168 PHB165,168 PHB31,168 PHB31,168,170 PHB165,168,170 PHB31,168 PHB165,168 PHB31,169 PHB165,169 PHB31,170 PHB165,170 PHB31,170 PHB31,170 PHB31,170 PHB31,170
PHB31,170 PHB165,170 PHB41 PHB31,168 PHB20,23,24,31,149,170. Maximum damage for finesse weapons by Szie Tiny 1, Small or Medium 1d8, Large 2d8, Huge 2d8, Gargantuan 4d8 PHB31,71(extra attacks),77,170. Inverse of 1pt to 1d2. PHB31,71(extra attacks),77,170 PHB31,71(extra attacks),77,170 PHB31,71(extra attacks),77,170 PHB31,71(extra attacks),77,170 PHB71(extra attacks),77,165,170 PHB31,71(extra attacks),77,170 PHB31,71(extra attacks),77,170 PHB31,71(extra attacks),77,170 PHB31,71(extra attacks),77,170 PHB31,71(extra attacks),77,170 PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes. PHB71(extra attacks),average damage per round progression of four basic classes.
References for Evidence
ower uses an actionand therefore typically replaces the damage the character might do with an attack. Damaging powers are based on average damage done by p special PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10 PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10 PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10 PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10 PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10 PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10 PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10 PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10 PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10 PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,EEPC10
References for Evidence PHB23,31,39,41,170
PHB23,39,41,165,170 PHB20,31,170. DMG289 Though available through Skilled solving dwarf gives us 0pt PHB20,31,37,170 PHB20,31,37,170 PHB20,31,37,170 PHB31,167 PHB165,167 PHB31,166 PHB31,165,170, EEPC7 PHB165,170, EEPC7 PHB31,170,24. More than mask of the wild PHB165,170,24. More than mask of the wild PHB31,165 PHB165 PHB24, based on Mask of the wild. PHB24 EEPC7 PHB31,170 PHB28
References for Evidence PHB20 PHB20,31,165 PHB20,31,165 PHB20,31,165 PHB20,31,165 PHB31,166 PHB165,166 PHB31,167 PHB165,167 PHB31,167 PHB165,167 EEPC11, less than a d4 HD. EEPC11, less than a d6 HD. EEPC11, less than a d8 HD. EEPC11, less than a d10 HD. EEPC11, less than a d12 HD. EEPC11, less than a d20 HD. PHB41
References for Evidence PHB20,47,65,113,168,170,230 PHB20,47,65,113,168,170,230 PHB20,47,65,113,168,170,230 PHB20,47,65,113,168,170,230 PHB20,47,65,113,168,170,230 PHB20,47,65,113,168,170,230
References for Evidence
for more frequent uses PHB24,37,43,DMG287 PHB24,37,43,DMG287. Less than at will cantrip or 1st level spell at 1st level
PHB31,168,169 PHB165,168,169 PHB43,DMG287 PHB43,113,DMG287. See 'Uses' Damaging Powers PHB43,DMG287 PHB31,168,DMG286,EEPC9 DMG287 EEPC7 EEPC7 EEPC7 EEPC7 PHB24,43 PHB43 PHB24,43 DMG268 PHB & DMG races only have spell levels 3 or lower PHB43,DMG287, an extrapolation. PHB31,168,DMG286,287EEPC7,9. Extrapolated from trends PHB & DMG races only have spell levels 3 or lower PHB & DMG races only have spell levels 3 or lower EEPC7 PHB31,170 PHB165,170 PHB31,170 PHB31,170 PHB165,170 PHB31,170 PHB31,170 PHB165,170
References for Evidence PHB31 PHB165 PHB31 PHB31 PHB31 PHB31 PHB31 PHB31 PHB31
References for Evidence PHB23 EEPC11 EEPC9 Guess
References for Evidence This is a switch This is a switch
References for Evidence
a damaging power doing that amount of average damage
P and gain HP with levels. Determine the average HP for the race at 20th level assuming any class levels used d8’s for HD. Next figure out the effective hit point i PHB31,170. Based on weapon proff adding +2 at 1st. PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,DMG280,284,EEPC10 less useful than 60 speed and on par with other bonus actions and battlemaster maneauvers DMG280 PHB31,168,254,260,DMG286. Uses are similar to Knock and Misty Step but at will PHB31,168,254,260,DMG286. Uses are similar to Knock and Misty Step but at will EEPC10,PHB287 EEPC10,PHB287 DMG280 Determine points and level as per a natural weapon doing that amount of avaerage damag PHB234. Dispell magic is a 3rd level spell so the PC would be incapacitated often. Still evidence is weak so ! DMG280,PHB20,31,165,167,168 DMG280,PHB20,31,165,167,168 Treat as per Tool Use use disadvantage and assign Inspiration when this limit is important to play.DMG280 probably small,PHB230, better than Darkvision DMG280 See Damaging Powers,PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,DMG280,EEPC10 PHB31,168,276 PHB31,168,280 like telekinesis spell but less versatile, but covering more targets. PHB31,168,277, like Slow spell but fewer creatures likely affected say 2nd level spell PHB31,168,277, like Slow spell but fewer creatures likely affected say 2nd level spell PHB31,168,237 (like the reduce half of Enlarge/Reduce but affects more targets) DMG277,280,Compare to 2d3 natural weapons DMG277,280Compare to 2d6 natural weapons DMG277,280Compare an 2d12 to natural weapons DMG277,280Compare to 4d12 natural weapons PHB31,PHB24,168,254 (invisibility spell but at will) DMG286,EEPC9 PHB31,PHB24,168,254 (invisibility spell but at will) DMG286,EEPC9 PHB31,PHB24,168,254 (invisibility spell but at will) DMG286,EEPC9 PHB31,66 but higher Challenge,266(polymorph),168 PHB31,66 but higher Challenge,266(polymorph),168 DMG277,281Compare total damage to natural weapons for price and level gained. See centaur example race. DMG279,281 Price is the price of the damage as a natural weapon +2pt. DMG280,PHB20,31,71(extra attacks),77,165,167,168,170. Price is the price of the damage as a natural weapon +1pt. DMG280,PHB20,31,71(extra attacks),77,165,167,168,170. Denies use like Heat Metal PHB250 but no range, no damage, not immediate, and at will. Looks like a Cantrip. PHB24,37,43,DMG287 Figure as for damage immunity then add 4. Something like damage immunity and Cure Wounds that scales to level. PHB20,28,31,34,43,166,DMG277,287. More than a damage resistance (type). No effect on a Monster’s challenge (this would normally be 0pt). Less than 3 PHB20,28,31,34,43,166,DMG277,287 PHB20,28,31,34,43,166,DMG277,287. Use table DMG277 to figure extra effective HP at all levels, sum and compare to HD costs. See article. Unlike mon Determine average HP at 20th x1/6 then find price for HD that gives that amount. DMG277 DMG277 as a x-1/2HDat 20th modifier to HP, the enemy will use this kind of damage if can. Damaging power to determine trait prices and level gained (uses modifier is the same as 1/long rest). PHB24,34,43,168,170,211,220,221,242,250,266,269, PHB230,20,23,37,39,41,43, Defeats Darkness, like enhanced darkvision PHB230,20,23,37,39,41,43, Defeats Darkness, like enhanced darkvision DMG274,PHB31,71(extra attacks),77,170 Point value is same as a Natural attack with dice as per the 1/3x bonus damage. PHB20,23,37,39,41,43,EEPC11 PHB20,23,37,39,41,43,EEPC11 Since it is in addition to weapon damage: DMG277,281Compare total damage with aura and best weapon to natural weapons for price and level gained. Se Points and level gained as per natural weapon for damage of Enlarged best possible weapon PHB237,PHB28,37,71(extra attacks),31,165 (feat w/ attacks),1 PHB237,31,168, price drops by 0.5 every 2 levels.
PHB238,31,168,DMG286,EEPC9 As per 7th level spell at will PHB238,31,168,DMG286,EEPC9 As per 7th level spell at will PHB260,PHB24,37,43,260,DMG287,280. Less versatile than minor illusion cantrip PHB47 PHB31,168,235: Like Dominate person but verbal control, longer duration, and at will. PHB31,168 PHB165,168 find average HP at 10th level (not 20th this time) x1/4, find equivalent HD price. PHB20,47,65,113,168,170,230,DMG280 PHB31,167 Less than ampibious and the spells alter self and waterbreathing. PHB31,168,211,287.DMG286,EEPC9,10
PHB31,168,211,287.DMG286,EEPC9,10 find average HP at 10th level (not 20th this time) x1/4, find equivalent HD price. PHB20,47,65,113,168,170,230,DMG280 PHB24,37,43,255 (a bit better than a Light cantrip), DMG287 PHB31,168,233,DMG286,EEPC9 PHB31,168,233,DMG286,EEPC9 As per condition immunity.DMG279,281 More than halfling nimbleness and a bit like misty step at will PHB28,31,168,233 DMG268,EEPC9 see spellcasting section PHB238,31,168,DMG286,EEPC9 As Fey Ancestry: PHB23 Essentially a condition immunity and a limited skill advantage. PHB31,165,170,EEPC7,DMG279,281 Essentially a condition immunity and a limited skill advantage. PHB165,170, EEPC7DMG279,281 Same as invisibility spell at will. PHB31,168,254,DMG286,EEPC9. This is a combat related spell Same as invisibility spell at will. PHB31,168,254,DMG286,EEPC9 Same as invisibility spell at will. PHB31,168,254,DMG286,EEPC9 PHB31,165,170, EEPC7 DMG280 DMG280,PHB53, weaker than bardic inspiration by 2.5/3.5. Unsure how to price traits that increase with Challenge hence ! Rating DMG280,285, PHB229,249, Price the attack as a natural weapon then add the price of a 1st level combat spell at the level gained (the max hit poit reductio More than Sunlight Sensitivity but how much more is essentially a guess. MM64, PHB24 PHB31,37,166,168.Esentially double Gnome Cunning. More than other resistances PHB31,37,166,168.Esentially double Gnome Cunning. More than other resistances DMG277,281 Price is determined by comparing the bonus damage to natural weapon prices DMG277,281. PHB31,165 PHB165 PHB31,167,168,170. Less than a bonus attack PHB274 but at will.PHB31,168,254,DMG286,EEPC9 PHB274 but at will.PHB31,168,254,DMG286,EEPC9 PHB31,168 PHB20,31,165,167,168 Interpolation PHB20,31,165,167,168 Interpolation Calculate from HD. PHB20,47,65,113,168,170,230,DMG280 DMG277,281 compare damage from pounce x1/3 with natural weapons prices Something like the opposite of overcoming prone with only 5' of movement. PHB47 PHB31,71(extra attacks),77,170 PHB31,168, MM61 assumes a typical party of 4, more useful than the base ability but how much more? PHB231 at will PHB31,168,254,DMG286,EEPC9 PHB231 at will PHB31,168,254,DMG286,EEPC9 PHB47,48, breakdown of the Barbarian class at level 2 PHB31,170. Kinda like sentinel but harms an Ally (cannot redirect onto a foe)
PHB31,165 less than multiple opponent reel or at lower level PHB165, less than multiple opponent reel or at lower level Average: (reel distance and move as movement 25+10)=35 speed and as per a spell. As telekinesis but more restricted but more targets and at will +1 spell Compare 15x hp/round regenerated with HD prices. PHB20,47,65,113,168,170,230,DMG281 and a typical 'adventuring day' of 30 rounds of combat where PHB222 similar to Clone spell. PHB31,168,254,DMG286,EEPC9 PHB222 similar to Clone spell. PHB31,168,254,DMG286,EEPC9 A guess. How often is this going to come up? DMG281,274 PHB211 (like alterself but more restricted in use but at will)PHB31,168,254,DMG286,EEPC9 PHB211 (like alterself but more restricted in use but at will)PHB31,168,254,DMG286,EEPC9 Does not affect foes directly. DMG281,PHB31,168. Something like Inverse of advantage on attack As innate spellcasting above. PHB31,168,DMG286,EEPC9 PHB277 but at will. PHB31,168,254,DMG286,EEPC9 PHB31,165,182,254, PHB31,165,182,254, It looks like a cantripPH250, but at will self only no HP. PHB24,37,43,DMG287 PHB31,168,254,DMG286,EEPC9 PHB31,168,254,DMG286,EEPC9 PHB31,168. Like stinking cloud but fewer targets and longer duration. As per 3rd level spell at will PHB43,DMG287, an extrapolation. PHB31,168. Like stinking cloud but fewer targets and longer duration. As per 3rd level spell at will PHB24 SC104
PHB24, SC104. Assumes the character can easily find cover or be covered before death occurs. Us whatever price you use for Sunlight Sensitivity PHB31,168,254,DMG286,EEPC9 PHB31,168,254,DMG286,EEPC9 PHB31,168,254,DMG286,EEPC9 PHB31,165,170, EEPC7 PHB165,170, EEPC7 DMG277,281 Compare 2/3x the damage from the trait to natural weapons for prices PHB24 PHB260 longer distance, at will, self only. PHB31,168,254,DMG286,EEPC9 PHB31,165,170, EEPC7 Must have a burrowing speed Essentially a condition immunity Essentially a advantage on a save against a specific thing. PHB20,28 PHB20,28,31,165,170, EEPC7 PHB20,47,65,113,168,170,230 EEPC7 DMG277,279,280-281 DMG277,279,280-281 DMG281 PHB230, better than Darkvisionless than blindsight DMG281 PHB230, better than Darkvisionless than blindsight DMG277,281 Compare 1/3x the additional damage from the trait to natural weapons for prices, PHB31,71(extra attacks),77,170 then add +2pt for the adva
Notes
31,167(grappler) 31,167(grappler) 31,167(grappler) 31,167(grappler) 31,167(grappler) 31,167(grappler) 31,167(grappler) 31,167(grappler) 31,167(grappler)
31,167(grappler)
w/ attacks),167, 170 (Feats)
mprehend Languages mprehend Languages mprehend Languages mprehend Languages
nge frequently. Price as blindsight but award inspiration when range is an issue o treat as a 3rd level combat related spell subtract cost of Darkvision spell uess. PHB230, better than Darkvision and last dot point of Alert so treat as a 3rd level combat related spell subtract cost of Darkvision spell
apons by Szie Tiny 1, Small or Medium 1d8, Large 2d8, Huge 2d8, Gargantuan 4d8
n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes. n of four basic classes.
acter might do with an attack. Damaging powers are based on average damage done by power over three rounds the DPR. This base is then modified by a series
solving dwarf gives us 0pt
l spell at 1st level
th level assuming any class levels used d8’s for HD. Next figure out the effective hit point increase based on this number. Finally, determine points as per lowest n
75,DMG280,284,EEPC10 s and battlemaster maneauvers
nd Misty Step but at will nd Misty Step but at will
n doing that amount of avaerage damag be incapacitated often. Still evidence is weak so !
n when this limit is important to play.DMG280 probably small,PHB230, better than Darkvision, reduces effectiveness of blindsight
242,250,266,269,271,275,DMG280,EEPC10
covering more targets. ffected say 2nd level spell ffected say 2nd level spell affects more targets)
price and level gained. See centaur example race.
16
MG280,PHB20,31,71(extra attacks),77,165,167,168,170. MG280,PHB20,31,71(extra attacks),77,165,167,168,170. ge, not immediate, and at will. Looks like a Cantrip. PHB24,37,43,DMG287 damage immunity and Cure Wounds that scales to level. e resistance (type). No effect on a Monster’s challenge (this would normally be 0pt). Less than 3 or more immunities.
to figure extra effective HP at all levels, sum and compare to HD costs. See article. Unlike monsters 2 or more rather than 3 or more, err on the side of caution hat gives that amount.
ill use this kind of damage if can. uses modifier is the same as 1/long rest). PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,DMG280,EEPC10
me as a Natural attack with dice as per the 1/3x bonus damage.
mpare total damage with aura and best weapon to natural weapons for price and level gained. See centaur example race. f Enlarged best possible weapon PHB237,PHB28,37,71(extra attacks),31,165 (feat w/ attacks),167(grappler)
an minor illusion cantrip
onger duration, and at will.
equivalent HD price. PHB20,47,65,113,168,170,230,DMG280
hing. PHB31,168,211,287.DMG286,EEPC9,10
equivalent HD price. PHB20,47,65,113,168,170,230,DMG280
ill PHB28,31,168,233 DMG268,EEPC9
ge. PHB31,165,170,EEPC7,DMG279,281 ge. PHB165,170, EEPC7DMG279,281 EEPC9. This is a combat related spell
eapon then add the price of a 1st level combat spell at the level gained (the max hit poit reduction is worth aabout a spell level) and a 6th level combat spell at the level gain ially a guess. MM64, PHB24 e than other resistances e than other resistances damage to natural weapon prices
ral weapons prices 5' of movement.
ul than the base ability but how much more?
edirect onto a foe)
speed and as per a spell. As telekinesis but more restricted but more targets and at will +1 spell level. ,47,65,113,168,170,230,DMG281 and a typical 'adventuring day' of 30 rounds of combat where we guess that the regeneration is only useful in about half of the rounds. Th
PHB31,168,254,DMG286,EEPC9 PHB31,168,254,DMG286,EEPC9
HB24,37,43,DMG287
er duration. As per 3rd level spell at will
ng cloud but fewer targets and longer duration. As per 3rd level spell at will
r or be covered before death occurs. Us whatever price you use for Sunlight Sensitivity
tural weapons for prices
DMG286,EEPC9
e trait to natural weapons for prices, PHB31,71(extra attacks),77,170 then add +2pt for the advantage to attack roll in specific circumstance.
se is then modified by a series of multipliers
termine points as per lowest number of HD(s) that rolls that amount.
the side of caution
el combat spell at the level gained (as Create undead but waeker slave but longer duration)
l in about half of the rounds. This price is pretty close to a guess.
Explanitory notes Do not use this for cantrips, though cantrips were used in this sheets creation all ca Damaging powers have three components that must be considered. Evidence: DPR: the average damage calculated over three rounds. Range in feet to the point of origin Area: in square feet. While monsters simply assume two foes for an area attack PCs tend for figh We know from a previous attempt a straight DPR price does not work. We know the value of the Dragonborn's By tabulating all of the above we can figure out the range of allowed values and from there the rules. We also k In the final iteration the 2pt requirement was lifted from cantrips in favour of evidence directly from the DMG a
First find DPR
Then multiply for ar
If DPR is between ginen values use the next highest. DPR Level req. Rounded Evidence 0.2 1 0.02 I 0.4 5 0.02 0 0.5 1 0.07 I 0.5 5 0.04 0 0.6 11 0.03 0 0.8 17 0.03 0 1 1 0.14 I 1 5 0.07 0 1 11 0.05 0 1 17 0.04 0 1.5 1 0.21 I 1.5 5 0.11 I 1.5 11 0.07 0 1.5 17 0.05 0 2 1 0.29 I 2 5 0.14 I 2 11 0.1 0 2 17 0.07 0 2.5 1 0.36 0 2.5
5
0.18
0
2.5
11
0.12
0
2.5
17
0.09
0
3
1
0.43 I
3 3 3 3.5 3.5 3.5 3.5 3.5 3.5 4 4 4 4 4.5
5 11 17 1 3 5 6 11 17 1 5 11 17 1
0.21 I 0.14 0.11 0.5 F 0.26 F 0.25 I 0.21 F 0.17 0.12 0.57 I 0.29 I 0.19 0.14 0.64 I
0 0
0 0
0 0
Area if no area =x1 (evidence X)
Multiplier is calculated as per the t Except do NOT round Multiply this number of targets by Evidence is X if 15, F if 10, otherw
If 'all with 5ft of yourself' treat as x Evidence F
Examples Young brass fire Young bronze lightning Young copper Young gold fire Young Silver Gorbel Burst Yuan-ti poison spray
4.5 4.5
5 11
0.32 I 0.21 I
4.5 5 5 5 5 5.5 5.5 5.5 6 6 6 6 6.5 6.5 6.5 6.5 7 7 7 7 7.5 7.5 7.5 7.5 8 8 8 8 8.5 8.5 8.5 8.5 9 9 9 9 9.5 9.5 9.5 9.5 10 10 10 10 10.5 10.5 10.5
17 1 5 11 17 1 5 17 1 5 16 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11
0.16 0.71 I 0.36 I 0.24 I 0.18 0.79 I 0.39 I 0.2 0.86 I 0.43 I 0.23 F 0.21 I 0.93 F 0.46 I 0.93 I 0.23 I 1I 0.5 I 0.33 I 0.25 1.07 0.54 I 0.36 0.27 1.14 0.57 F 0.38 0.29 1.21 0.61 I 0.4 0.3 1.28 0.64 0.42 0.32 I 1.36 I 0.68 0.45 0.34 1.42 I 0.71 0.48 0.36 1.5 0.75 0.5 I
Working out space: these exam 0
Wizard Cantrips High Elf Point target for cantrips is 1.5 to 3 Acid splash 0
0
chill touch
fire bolt
poison spray
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
ray of frost and 10ft speed reducti
shocking grasp can''t use reactions adv. V metal aromur Produce flame makes light note one use only Fire Gensai BH Tiefling Dragonborn line
Dragonborn cone
10.5 11 11 11 11.5 11.5 11.5 12 12 12 12.5 12.5 12.5 13 13 13 13.5 13.5 13.5 14 14 14 14.5 14.5 14.5 15 15 15 15.5 15.5 15.5 16 16 16 16.5 16.5 16.5 17 17 17 17.5 17.5 17.5 18 18 18 18.5 18.5 18.5
17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17
0.375 0.79 I 0.52 0.39 0.82 I 0.55 0.41 0.86 I 0.57 0.43 0.89 I 0.6 0.45 0.93 I 0.62 0.46 0.96 0.64 I 0.48 1 0.67 0.5 I 1.04 I 0.69 0.52 1.07 I 0.71 0.54 1.11 I 0.74 0.55 1.14 I 0.76 0.57 1.18 0.79 I 0.59 1.21 I 0.81 0.61 1.25 I 0.83 0.62 1.29 0.86 0.64 I 1.32 I 0.88 0.66 I
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
19 19 19 19.5 19.5 19.5 20 20 20 20.5 20.5 20.5 21 21 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38
5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 11 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17
1.36 I 0.9 0.68 1.39 I 0.93 I 0.7 1.43 I 0.95 0.71 1.46 I 0.98 0.73 1.5 I 1 0.75 1.54 I 0.79 I 0.8 I 0.82 I 0.84 I 0.86 I 0.88 I 0.89 I 0.91 I 0.93 I 0.95 I 0.96 I 0.98 I 1I 1.02 I 1.03 I 1.05 I 1.07 I 1.09 I 1.11 I 1.12 I 1.14 I 1.16 I 1.17 I 1.2 I 1.21 I 1.23 I 1.25 I 1.27 I 1.29 I 1.3 I 1.32 I 1.34 I 1.36 I
0 0
0 0 0 0 0 0 0
38.5 39 39.5 40 40.5 41 41.5 42
17 17 17 17 17 17 17 17
1.37 I 1.39 I 1.41 I 1.42 I 1.45 I 1.46 I 1.48 I 1.5 I
Original working out Pt=DPR divided by: 7 DPR Level req. calc points Rounded Evidence 0.2 1 0.02857143 0.02 I 0.4 5 0.02857143 0.02 0.5 1 0.07142857 0.07 I 0.5 5 0.03571429 0.04 0.6 11 0.02857143 0.03 0.8 17 0.02857143 0.03 1 1 0.14285714 0.14 I 1 5 0.07142857 0.07 1 11 0.04761905 0.05 1 17 0.03571429 0.04 1.5 1 0.21428571 0.21 I 1.5 5 0.10714286 0.11 I 1.5 11 0.07142857 0.07 1.5 17 0.05357143 0.05 2 1 0.28571429 0.29 I 2 5 0.14285714 0.14 I 2 11 0.0952381 0.1 2 17 0.07142857 0.07 2.5 1 0.35714286 0.36 2.5 5 0.17857143 0.18 2.5 11 0.11904762 0.12 2.5 17 0.08928571 0.09 3 1 0.42857143 0.43 I 3 5 0.21428571 0.21 I 3 11 0.14285714 0.14 3 17 0.10714286 0.11 3.5 1 0.5 0.5 F 3.5 3 0.26 0.26 F 3.5 5 0.25 0.25 I 3.5 6 0.2083333 0.21 F 3.5 11 0.16666667 0.17 3.5 17 0.125 0.12 4 1 0.57142857 0.57 I 4 5 0.28571429 0.29 I 4 11 0.19047619 0.19 4 17 0.14285714 0.14 4.5 1 0.64285714 0.64 I 4.5 5 0.32142857 0.32 I
Preliminary analysis of DMG284 DMG284 Assuming one use Single target Cantrip Spell level 1 at 1st Spell level 2 at 3rd Spell level 3 at 5th Spell level 4 at 7th Spell level 5 at 9th Spell level 6 at 11th Spell level 7 at 13th Spell level 8 at 15th Spell level 9 at 17th Multiple targets Cantrip Spell level 1 at 1st Spell level 2 at 3rd Spell level 3 at 5th Spell level 4 at 7th Spell level 5 at 9th Spell level 6 at 11th Spell level 7 at 13th Spell level 8 at 15th Spell level 9 at 17th
4.5 4.5 5 5 5 5 5.5 5.5 5.5 6 6 6 6 6.5 6.5 6.5 6.5 7 7 7 7 7.5 7.5 7.5 7.5 8 8 8 8 8.5 8.5 8.5 8.5 9 9 9 9 9.5 9.5 9.5 9.5 10 10 10 10 10.5 10.5 10.5 10.5
11 17 1 5 11 17 1 5 17 1 5 16 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17 1 5 11 17
0.21428571 0.16071429 0.71428571 0.35714286 0.23809524 0.17857143 0.78571429 0.39285714 0.19642857 0.85714286 0.42857143 0.2276786 0.21428571 0.92857143 0.46428571 0.30952381 0.23214286 1 0.5 0.33333333 0.25 1.07142857 0.53571429 0.35714286 0.26785714 1.14285714 0.57142857 0.38095238 0.28571429 1.21428571 0.60714286 0.4047619 0.30357143 1.28571429 0.64285714 0.42857143 0.32142857 1.35714286 0.67857143 0.45238095 0.33928571 1.42857143 0.71428571 0.47619048 0.35714286 1.5 0.75 0.5 0.375
0.21 I 0.16 0.71 I 0.36 I 0.24 I 0.18 0.79 I 0.39 I 0.2 0.86 I 0.43 I 0.23 F 0.21 I 0.93 F 0.46 I 0.93 I 0.23 I 1I 0.5 I 0.33 I 0.25 1.07 0.54 I 0.36 0.27 1.14 0.57 F 0.38 0.29 1.21 0.61 I 0.4 0.3 1.28 0.64 0.42 0.32 I 1.36 I 0.68 0.45 0.34 1.42 I 0.71 0.48 0.36 1.5 0.75 0.5 I 0.375
11 11 11 11.5 11.5 11.5 12 12 12 12.5 12.5 12.5 13 13 13 13.5 13.5 13.5 14 14 14 14.5 14.5 14.5 15 15 15 15.5 15.5 15.5 16 16 16 16.5 16.5 16.5 17 17 17 17.5 17.5 17.5 18 18 18 18.5 18.5 18.5 19
5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5 11 17 5
0.78571429 0.52380952 0.39285714 0.82142857 0.54761905 0.41071429 0.85714286 0.57142857 0.42857143 0.89285714 0.5952381 0.44642857 0.92857143 0.61904762 0.46428571 0.96428571 0.64285714 0.48214286 1 0.66666667 0.5 1.03571429 0.69047619 0.51785714 1.07142857 0.71428571 0.53571429 1.10714286 0.73809524 0.55357143 1.14285714 0.76190476 0.57142857 1.17857143 0.78571429 0.58928571 1.21428571 0.80952381 0.60714286 1.25 0.83333333 0.625 1.28571429 0.85714286 0.64285714 1.32142857 0.88095238 0.66071429 1.35714286
0.79 I 0.52 0.39 0.82 I 0.55 0.41 0.86 I 0.57 0.43 0.89 I 0.6 0.45 0.93 I 0.62 0.46 0.96 0.64 I 0.48 1 0.67 0.5 I 1.04 I 0.69 0.52 1.07 I 0.71 0.54 1.11 I 0.74 0.55 1.14 I 0.76 0.57 1.18 0.79 I 0.59 1.21 I 0.81 0.61 1.25 I 0.83 0.62 1.29 0.86 0.64 I 1.32 I 0.88 0.66 I 1.36 I
19 19 19.5 19.5 19.5 20 20 20 20.5 20.5 20.5 21 21 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5
11 17 5 11 17 5 11 17 5 11 17 5 11 17 11 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17
0.9047619 0.67857143 1.39285714 0.92857143 0.69642857 1.42857143 0.95238095 0.71428571 1.46428571 0.97619048 0.73214286 1.5 1 0.75 1.53571429 0.78571429 0.80357143 0.82142857 0.83928571 0.85714286 0.875 0.89285714 0.91071429 0.92857143 0.94642857 0.96428571 0.98214286 1 1.01785714 1.03571429 1.05357143 1.07142857 1.08928571 1.10714286 1.125 1.14285714 1.16071429 1.17857143 1.19642857 1.21428571 1.23214286 1.25 1.26785714 1.28571429 1.30357143 1.32142857 1.33928571 1.35714286 1.375
0.9 0.68 1.39 I 0.93 I 0.7 1.43 I 0.95 0.71 1.46 I 0.98 0.73 1.5 I 1 0.75 1.54 I 0.79 I 0.8 I 0.82 I 0.84 I 0.86 I 0.88 I 0.89 I 0.91 I 0.93 I 0.95 I 0.96 I 0.98 I 1I 1.02 I 1.03 I 1.05 I 1.07 I 1.09 I 1.11 I 1.12 I 1.14 I 1.16 I 1.17 I 1.2 I 1.21 I 1.23 I 1.25 I 1.27 I 1.29 I 1.3 I 1.32 I 1.34 I 1.36 I 1.37 I
39 39.5 40 40.5 41 41.5 42
17 17 17 17 17 17 17
1.39285714 1.41071429 1.42857143 1.44642857 1.46428571 1.48214286 1.5
1.39 I 1.41 I 1.42 I 1.45 I 1.46 I 1.48 I 1.5 I
is sheets creation all cantrips are always 2pt. This sheet was constructed using powers available as race powers only and s PHB24,34,43,168,170,211,220,221,242,250,266,269,271,275,DMG280,284,EEPC10
attack PCs tend for fight groups larger than a four PC party and are more important to the story. ue of the Dragonborn's breath, Tiefling spell, and high elf's cantrips from previous analysis, this gives us upper limits for th here the rules. We also know that for progressive traits the DPR points must be the same at all levels. directly from the DMG and 'nice' numbers of the kind likely to be chosen be the game's designers (eg 1.25 raters than 1.2
multiply for area
Then multiply for range
=x1 (evidence X)
Range 5 or less
calculated as per the typical number of targets DMG
s number of targets by x10. X if 15, F if 10, otherwise I
5ft of yourself' treat as x2 (EEPC thunderclap)
multiplier 10 15 20 25 30 35 40 55 50 60 65 70 75 80 85 90 95 100
Evidence 1F 1.0833333333 F 1.125 X 1.1666666667 I 1.2083333333 I 1.25 X 1.2916666667 I 1.3333333333 I 1.4583333333 I 1.4166666667 I 1.5 X 1.5416666667 I 1.5833333333 I 1.625 I 1.6666666667 I 1.7083333333 I 1.75 I 1.7916666667 I 1.8333333333 I
105
1.875 I
110 1.9166666667 I 115 1.9583333333 I 120 DPR
level
DPR pt
14 18.3333 13.5 18.3333 18
17 17 17 17 17
3.5 6.5
1 1
Area multiplerange 0.5 13.33333333 0.66 20 0.48 13.33333333 0.66 30 0.64 30 0.5 0.9285714286
2 1
2X range multiplUses 40 1.333333333 recharge5-6 60 1.5 recharge5-6 40 1.333333333 recharge5-6 30 1.25 recharge 5-6 30 1.25 recharge 5-6 5 1 once ever 10 1.083333333 3/day
out space: these examples were used to create the system. They use the calculated DPR values rather than the
DPR level DPR pt Area multiplerange ntrips High Elf t for cantrips is 1.5 to 3, ideally 2 3.5 1 0.5 1 7 5 0.5 1 10.5 11 0.5 1 14 17 0.5 1 4.5 1 0.64 1 9 5 0.6428571429 1 13.5 11 0.6428571429 1 18 17 0.6428571429 1 5.5 1 0.7857142857 1 11 5 0.7857142857 1 16.5 11 0.7857142857 1 22 17 0.7857142857 1 6.5 1 0.9285714286 1 13 5 0.9285714286 1 19.5 11 0.9285714286 1 26 17 0.8928571429 1 4.5 1 0.6428571429 1 9 5 0.6428571429 1 13.5 11 0.6428571429 1 18 17 0.6428571429 1 4.5 1 0.6428571429 1 9 5 0.6428571429 1 13.5 11 0.6428571429 1 18 17 0.6428571429 1 1.5 1 0.2142857143 1 3 5 0.2142857143 1 4.5 11 0.2142857143 1 6 17 0.2142857143 1 3.5 3 0.26 15 5.5 5 0.3928571429 1 2.33333 1 0.3571428571 10 3.5 6 0.2083333333 10 4.66667 11 0.2380952381 10 5.83333 16 0.2276785714 10 2.33333 1 0.3571428571 15 3.5 6 0.2083333333 15 4.66667 11 0.2380952381 15 5.83333 16 0.2276785714 15
range multiplUses
60
1.5 at will
120
2 at will
120
2 at will
10 1.083333333 at will
60
1.5 at will
5
1 at will
30
1.25 at will
15 60 30 30 30 30 15 15 15 15
1.125 1/day 1.5 1/day 1.25 short rest 1.25 short rest 1.25 short rest 1.25 short rest 1.125 short rest 1.125 short rest 1.125 short rest 1.125 short rest
ry analysis of DMG284 Look this is really rough, but it indicates that IF you did do a hard-core analysis of spells pt value at some collumns are set others were picked from available values to see if I could get the cost to be 2pt. set set set picked picked set 5.5 1 0.79 1 60 1.25 at will 7.33333 1 1.07 1 60 1.5 2 per long re 11 3 1.3166666667 1 30 1.25 2 per long re 18.3333 5 1.32 1 30 1.25 2 per long re 11 7 0.8171428571 1 180 2.5 1 per long re 14.6667 9 0.89 1 150 2.25 1 per long re 18.3333 11 0.88 1 160 2.333333333 1 per long re 20.1667 13 0.8292307692 1 170 2.416666667 1 per long re 22 15 0.8953333333 1 150 2.25 1 per long re 27.5 17 0.98 1 125 2.041666667 1 per long re 2 targets? 3.5 1 0.5 20 5 1 at will 4.66667 1 0.71 20 15 1.125 2 per long re 20 20 20 20 20 20 20 20
race powers only and should not be used to price spells or class powers.
es us upper limits for the sum of components.
eg 1.25 raters than 1.23469). Turns out the design is based on standard units: 2d6 damage, 5ft distance, likely numbers o
Then multiply for uses Note: DPR acounts for use over one fight, this aacounts for number of fights power is available in an adventure
Uses multiplier Evidence once per day or long rest or 6 on d6, or wors 1X At will 2X short rest 1.6 F 2/day or recharge d6 5-6 1.25 I 3/day or recharge 4-6 1.5 I 4 or more/day, 3-6 or 2-6 on a d6 1.75 I Remember per day powers are changed to uses recharged by a long rest for PCs
uses multiplier
final pt Rounded 1.25 11.1111111 11 1.25 24.75 24.75 1.25 10.6666667 10.5 1.25 30.9375 30.75 1.25 30 30 1 1 1.5 1.50892857
1 1.5
alues rather than the rouned ounes. uses multiplier
final pt
Rounded
2
1.5
1.5
2
2.56
2.5
2 3.14285714
3
2 2.01190476
2
2 2.42857143
2.25 with 0.5 added for speed reduction
2 2.28571429
2.25 with 1 for other effects
2 2.03571429
1 1 1.6 1.6 1.6 1.6 1.6 1.6 1.6 1.6
2 with 1.5 for other effects
4.3875 4.25 0.58928571 0.5 7.14285714 4.16666667 4.76190476 4.55357143 9.64285714 5.625 6.42857143 Average DB 6.14732143 6.0585938 1 Rounded 6 to nearest 0.25
s of spells pt value at class level gained the result would be ~2pt cost to be 2pt. set 2 1.975 1.25 2.00625 1.25 2.05729167 1.25 2.0625 1 2.04285714 1 2.0025 1 2.05333333 1 2.00397436 1 2.0145 1 2.00083333 2 1.25
20 19.96875
2 The system is able to reconstruct a typ 2 2 pt for DPR is rough at best 2 2 so yeh if you are willing to go for looon 2 pt for DPR is rough at best 2 2 pt for DPR is rough at best 2 2
20 There are no multiple target cantrips fo 20 Effectively recreating Burning Hands! Not recommended for spell or class This system is based on race powers in
its: 2d6 damage, 5ft distance, likely numbers of foes targeted.
If race LA is 4 or greater
Finally round down
wer is available in an adventure
If power has an area effect or multiple targto nearest multiple of 0.25 Divide cost by 10.
long rest for PCs
with 0.5 added for speed reduction
with 1 for other effects
with 1.5 for other effects
to nearest 0.25
pt for DPR is rough at best
The system is able to reconstruct a typical single target cantrip pt for DPR is rough at best so yeh if you are willing to go for looong ranges… pt for DPR is rough at best pt for DPR is rough at best
There are no multiple target cantrips for race powers in the PHB Effectively recreating Burning Hands! Not recommended for spell or class power design. Multiple target or area effects are out by approx x10 This system is based on race powers in PHB and produces point costs that compare fairly to PHB race powers.
a effects are out by approx x10 are fairly to PHB race powers.
Trait Race Look at the DMG 282 tab for examples of how to do this
Ev.
Pts
Part
Rule
Power
DPR
level
DPR pt
Area multiplrange
range multip
Uses
uses multiplfinal pt
Rounded
Race Human A
Traits 6x+1ability score one language is a free choice
Human B
2x=1 2 ability scores Feat skill one language is a free choice
Total Dwarf
Hill Total Mountain
Total Elf
High
Total Wood
Total Dark Elf
Total Eldarin
+2 Con stone cunning speed 25 Darkvision 60ft Resistance to poison Adv. Poison saves Battle ax(M), hand axe(s), light hammer (s), warhamm 2 tool prof Wis+1 1hp/level +2 Str Prof light armour Prof Med Armour Dex+2 Darkvision 60ft Perception skill Fey Ancestry 6 Trance 4h Int+1 Longsword (m), shortsword (m), longbow (m), shortbo cantrip extra language wis+1 Longsword (m), shortsword (m), longbow (m), shortbo speed 35 mask of wild Cha+1 +60ft darkvision sunlight sensitivity cantrip Faerie fire at 3rd Darkness 2nd level spell at 5th rapier, shortsword, handcrossbow Int+1
Evidence/Notes 12 Human and using 8pt=1abilit 12 Half elf/human/elf indicates n 0 12 4 6 2 0 12 4 0.5 -4 0 0 0.5 1 0 2 8 should be 3? 12 4 4 2 12 0 4 0 2 0 0 2 2 2 0 12 2 2 0.5 1.5 12 2 0 -7 2 3.5 3.5 two spells and one cantrip ea 2 12 2
Elf weapon training Fey Step: Misty step at 1st. 2nd level spell at 1st short Halfling
Dex+2 Size Small speed 25 Lucky Brave 9.5 halfling nimbleness Lightfoot Cha+1 Naturally Stealthy Total Stout Con+1 Adv Poison saves Resistance to poison Total Gnome Int +2 Small size speed 25 Darkvision 60ft Advantage Int saves against magic advantage Wis saves against magic 7 Advantage Charisma saves against magic Forest Dexterity +1 Cantrip Speak with small beasts Rock
Con +1 Artificer's lore 2x prof bonus specific checks Tinker
Half-Elf
Cha +2, Two others +1 Darkvision 60ft Fey Ancestry Two skills Extra language
Tiefling
Int +1 Cha +2 Darkvision 60ft Resistance to fire damage Cantrip Hellish rebuke cast as 2nd level spell at 3rd once Darkness 2nd level spell at 5th once
Half orc
Str+2 Con+1 Darkvision 60ft Imtimidation skill Relentless Endurance Savage attacks
2 2 12 4 -2 -4 3.75 3.75 4 2 0.5 12 2 0.5 0 12 4 -2 -4 0 3 3 3 2 2 1 12 2 0.5 2.5 12 8 0 0 4 0 12 6 0 0 2 0.5 3.5 12 6 0 2 2 2
Dragonborn Str+2 Cha+1 Damage resistance Dragonborn breath weapon Assimar
Wis+1 Cha+2 Darkvision 60ft Resitance necrotic damage Resistance radiant damage Light cantrip at 3rd level Lesser Restoration (2nd non-offensive) long at 5th Daylight as a 3rd level spell long
12 6 0 6 12 2P 4P 0X 0X 0X 2X 0X 4X 12
vidence/Notes uman and using 8pt=1ability score gives sufficient range that decimals are rarely needed alf elf/human/elf indicates non-humans have three zero value features, here these are 0.1pt and non-humans can have 48 LESSER TRAITS: NUMBER BY LEVEL 1 Human 1 Variant huma 1 Hill Dwarf 3 Mnt Dwarf 3 High elf 4 Colours Concrete evidence from Canon this item used by multiple objects Misc caution Good evidence total or object name
Wood elf Drow Eldarin lightfoot stout Gnome F Gnome rock 27 Half elf Teifling Half orc Dragonborn Aasimar Average
3 3 3 1 2 1 1 3 2 1 1 3 2.11764706
number of rac 34 number lesser 15 mean lesser tr2.26666667
o spells and one cantrip each spell is gained two levels after a wizard would gain it
2 1 1 3 3 4
3 1 1 3 3 4
3 3 3 4 3 3 1 1 2 2 1 1 1 1 1 1 2 2 1 1 1 1 3 4 2 2.11764706
5.33333333
nd non-humans can have 48.3 pt
4 1 1 3 3 4
5 1 1 3 3 4
3 3 4 5 3 3 1 1 2 2 1 1 1 1 1 1 2 3 1 1 1 1 4 4 2.11764706 2.23529412
Race Aarakocra
Trait
Ev.
Pts
Part
Dex +2 P 4 Wis +1 P 2 Flight is shown as a full breakdown Flight at 1st F 10.75 speed 50 F 2 No Med Hvy armour & fly F -3.75 1d4 damage X 1 Land speed 25 X -4 Extra language 0 12
Rule 2 2 2 2 2 2
Deep Gnome Int+2 P Dex+1 P Small X Speed 25 X Gnome Cunning F Stone CameoflageF Superior Darkvision extra language
4 2 -2 -4 9 3 0 2 lesser traits 0 12 Svirfneblin Magic Feat Magic at 4th character level 4 Non-detection at will 4 3rd level spell at will treat as 4th level 2 Blindness/deafness 0 2 Blur 0 1 Disguise self 0 4 Goliath STR+2 P Con+1 P Athletics P Stone's Enduranc F Powerful Build F Mountain born F
4 2 2 4 Max 4, less than a d12HD multiplier 0 0 12
Gensai Base CON+2
P
4
Air Base P Dex+1 P Unending breath F Levitate X
4 2 4 2 2nd level 12
Earth base
P
4
Earth walk F Pass w/out trace X Str+1 P
4 2 2nd level defensive at first 2 12
Wis+1 Resistance Acid Amphibious Swim 30ft Cantrip Base 2nd level spell at
P P F F X P X
2 0 2 0 2 4 2 non-offensive 12
Int+1 Darkvision 60 Resistance Fire Cantrip Burning Hands Base
P X X X X P
Water
Fire 2 0 0 2 Lots of evidence so don't change. 4.25 Burning hands as per damaging power 4 12.25 ok not exactly right but good enough for me!!!
1.625
enough for me!!!
Feat Alert
Total Athlete
Total Actor
Total Charger Crossbow Expert
Total Defensive Duelist Dual Weilder
Total Dungeon Delver
Total Durable Total Elemental Adept Grappler Total Great Wpn Master Total Healer Total Heavily Armoured
total Traits Initiatve+5 Not Surpirsed Hidden foes no adv.
points
Str or Dex +1 Prone to stand 5ft Climbing does not cost you extra movement 5ft run jump Cha+1 Adv on Deception and Performance for digui Mimic Speech and sound Charger Ignore load if prof in crossbow used No disad. On ranged within 5' of foe If 1h attach bonus loaded x-bow attack Defensive Duelist If 2xwpn +1AC 2wpns non-light 2x draw/stow Adv on Perception and Investigation for sec Adv saves v traps Resitance v traps Normal speed trap search Con+1 Minimum HD roll is ConModx2 (min2)
Adv. Attacks on grappled foe Pin grappled creature bonus action attack if crit or foe to 0hp W/ prof. Hvy wpn -5 to hit for +10damage Stablise with healers kit also +1hp healer's kit 1d6+4+(#HD) healed Str+1 Proficiency in Heavy Armour
Total Heavy Armour MasteStr+1 While in Hvy armour -3dam from non-magical
6 or 4 at at 4th 2.5 1.5 2 6 2 2 1 1 6 2 2 2 6 6 2 2 2 6 6 2 2 2 6 1.5 0.5 0 4 6 2 4 6 6 3 3 6 2 4 6 3 3 6 2 4 6 2 4 6
4th level or greater level 2.5 0.75 0.75 4 2 1 0.5 0.5 4 2 1 1 4 4 1 1 2 4 4 1 2 1 4 1.5 0.5 0 2 4 2 2 4 4 2 2 4 2 2 4 2 2 4 2 2 4 2 2 4
Inspiring Leader Keen Mind
Int+1 Always know North Hours to sunrise or sunset 1month accurate recall
Lightly Armoured
Str or Dex +1 Light armour prof
Linguist
Int+1 Three languages Create cipher
Lucky Mage Slayer
Reaction to melee attack if foe within 5ft cas If damage a foe while spell casting disadv. Adv. On save vs spells if caster within 5ft
Magic Initiate
two cantrips one 1st level spell once per long rest
Martial Adept
two battlemaster maneuvers one superiority die d6
Medium Armour MastMedium armour does not disadv. Steralth c Medium armour up to +3 from dex Moblie
extra +10ft speed Ignore difficult terrain when Dash Attempt at melee attack prevents foes AoO
Moderately ArmouredStr or Dex +1 Medium Armour prof Shields prof Mounted Combatant Adv to hit unmounted foes smaller than mo Attacks on mount may be redirected to you Mount's dex save for half become save for Observant
Int or Wis +1 Read Lips Passive Perception & investigation +5
Polearm Master
Bonus action attack with blunt end of 'polea AoO v foes who enter reach of your polearr
Resiliant
Any one ability score +1 Prof save in one ability score
6 2 2 1 1 6 2 4 6 2 0 4 6 6 2 2 2 6 4 2 6 4 2 6 5 1 6 1 3 2 6 2 2 2 6 2 2 2 6 2 1 3 6 3 3 6 2 4 6
4 2 1 0.5 0.5 4 2 2 4 2 0 2 4 4 2 1 1 4 4 3.5 7.5 3 1 4 3.5 0.5 4 1 2 1 4 2 1 1 4 2 1 1 4 2 0.5 1.5 4 2 2 4 2 2 4
Ritual Caster Savage Attacker Sentinel
Reroll melee weapon damage and keep best If hit creature with AoO foe speed=0 for tur Creatures no benefit from disengage Melee attack as bonus action if foe attacks a
Sharpshooter
No disad. Ranged wpns at long range Ranged weapons ignore half and 3/4 cover to hit ranged -5 to get +10danage
Shieldmaster
If use attack action bonus action can shove Shield AC bonus added to Dex saves targeti Use reaction to make save for 1/2 save for n
Skilled
3 skills or tools
Skulker
Try to hide when lightly obscured failed ranged attack from hiding not reveal p Dim light no disad sight checks
Spell Sniper
Spells with attack roll 2x range Ranged weapons ignore half and 3/4 cover Cantrip
Tavern Brawler
Str or Con +1 Prof improvised and unarmed Unarmed 1d4 attack with unarmed or improv. Allows grap
Tough War Caster
Adv. On Concentration saves when damage can do Somatic components when holding we Swtich AoO for spell casting tiime 1 action o
Weapon Master
Str or Dex +1 Proficiency with 4 weapons
6 6 2 2 2 6 0 2 4 6 2 2 2 6 6 6 2 4 0 6 2 2 2 6 2 0 1 3 6 6 6 2 2 2 6 2 4 6
4 4 1 1 2 4 0 2 2 4 2 1 1 4 4 4 1.5 2.5 0 4 0 2 2 4 2 0.5 0.25 1.25 4 4 4 1 2 1 4 2 2 4
4 at 4th level or greater
*here going up
0
Race Gnoll
Trait
Ev. Pts
Str+2 P Int-2 P Darkvision 60 X Rampage P Bite 1d4 X Weapon profs unarmed, spear, longbow, one free X shields prof F Medium armour F Two extra skills P
Part 4 -4 0 1 1 2 2 2 4 12
Goblin
Grimlock
STR-1 CHA -1 DEX+2 Nimble Escape Proficient in scimitar Stealth skill Prof Shortbow Darkvision 60
P P P I F P F X
-2 -2 4 9 0.5 2 0 0 11.5
*1/2 Str+2 Cha-2 Blindsight 30ft and Blind Senses at 3rd Keen Hearing and Smell Stone cameoflage Can't be blinded languages Undercommon common Perception, Stealth Prof: Spike bone club
P P I X X I C P X
4 -4 1.25 4 2 0
Hobgoblin ** MediumhumanoidGobliMartial Advantage 7damage+7for 2hsword=14 atI STR +1 Prof shield F Prof longsword Prof longbow and longsword choose X SUM Darkvision 60 Languages common goblin Kenku
**1/2 Dex+2 Ambusher Mimicry
P I F
4 0.5 11.75
7 2 2 1.5 12.5
4 0.5 2
2
Lang Auran common Skill Deception Perception Stealth
Kobold Base
**1/2
**
str+0 but range 2-14 Dex+1 Pack Tactics sunlight sensitivity Proficient in Dagger darkvision 60 Lang common draconic Small Tunnel Kobold Dex +1 more Prof sling Exceptional Individual Free choice skill one feat Urd Fly 30 Dropped rock finesse simple weapon 1d6B Cannot fly in Medium or Heavy Armour Exceptional individual: one weapon prof choice
P P P
2 2 2 12.5
P P I F X
0 2 2 0 0
X
-2
P X
2 0
P C
2 6 12
F F F P
10.75 0 -3.75 1 12
I F
2 0
Koa Toa *1/2 Natural AC 11 Swim 30 STR +0 CHA -1 (2-16) CON +0 Darkvision 120 Languages undercommon, common Amphibious Otherworldly perception at 9th slippery sunlight sensitivity Bite 1d4 Spear net shield
P F nil F I ! F X X X F
will need a section on special equipment for koa toa
-2 0 0 0 2 5 1/day 2 0 1 0 0.5 2 12.5 ands derro
Lizardfolk A D&D PC race that harkens back to Quag keep and 1e Str+2 P Int-2 Cha-1 Swim speed 30 F Bite 1d6+STR piercing Claws 1d4 F Hold Breath for 15min I Natural Armour 13+DEX I Weapon Profs: Heavy Club (1 handed simple 1d6 X b
4 0
2 0 removed
0 1.5 0.75 6 0 12.25
Merfolk Perception skill Dex+1, Con+2 Cha+1 Speed 10 Swim 40 Ampibious Two skills Spear Trident and net prof Choice of one feat Total Lesser traits
Orc
**1/2 Str Dex Con Int Wis Cha intimidation Greataxe Relentless Endurance Savage Attacks Aggressive Total Lesser traits Darkvision 60 prof javlin
! I F P X
P
P
P X F F I
2 8 -12 1 2 4 1.5 6 12.5
4 0 4 -4 0 0 2 0.5 2 2 1 11.5
Trogloddyte 1/2 STR +2 CON+2 INT-2 (2-12) CHA-2 (2-12) Chameleon skin at 5th level
P P P P I
4 4 -4 -4 7
2 0 2 -2 0 0
Stench at 1st level Sunlight Sensitivity Natural AC11+Dex Bite & Claw 1d4+STR Piercing Darkvision 60 Languages Troglodyte and Common Total
I F I X X
INT 0 (2-14) Cha 0 (2-14) Amphibious at first Speak with frogs and toads Swamp Cameoflage Standing Leap Speed 20 swin 40 Languages Bullywug and Common Exceptional Individual: Feat Bite 1d4+STR bludgeoning Spear prof light & Medium Armour, shield.
P P F I F I ! XF
2 0 2 1 0 12
Bullywug *1/2
C X X PFF
0 0 2 0 1.5 1 -7 1 6 1 0 6 11.5
Rule
+ progressive
bonus dice 1 1pt 2.5 1d4 3.5 1d6 5 2d4 7 2d6
DPR
level 8 9.5 10.5 12 14
3 6 8 9 13
was -1
4.8
removed
180
-2 -2
Ev. Duergar Dwarf core C STR+1 P Superior DarkvisionF Extra language X Duergar Resiliance I Enlarge at 3rd I Invisibility at 5th I Sunlight sensitivityF
Pts
2 2 0 0 Undercommon 0 Advantage v illusion charm paralysis. As Fey Ancestry? More? 4.5 Enlarge only Self price as per a weapon attack doing 9DPR 3.5 Self only 0 works if this is zero! 12
So how far out is the Drow? times At face value 1.58333333 about 58% But if you consider not all spells until 5th
1.07821229 about 8% at 5th probably tolerable
aralysis. As Fey Ancestry? More? a weapon attack doing 9DPR
The races below were deliberately chosen as extreme cases to test the Awakened Frog str dex con int wis cha Tiny tool use 2 Land speed 20 standing leap swim speed 20ft at first amphibious at 1st False Appearance Prof. Dex saves at first Adv. Dex saves v magic talk to frogs darkvision 30 unarmed 0+STR (min zero) skill stealth skill perception 3 more skills Dangersense at 2nd Feat at first. Mask of the wild
P P P P P P I ! I F F F P F
F
-16 6 0 0 6 -4 -3.25 -7 0.5 0 2 1 4 3 0 0 -0.5 2 2 6 2.25 6 2 12
-8 3 0 0 3 -2
1 1
1
Ancient Grey Ooze *1/2 LA0 JL8 6 lesser traits According to the MM old grey oozes get INT6 and a rudimentry psychic blast. What if one got very old indead? Medium Ooze tool use 1 speech 1 I -3.25 Given origin of stone warped by chaos chaotic alignments more common Speed 10 ! -12 climb 10 I 2 sinks in water not even a lesser trait, more Damage resistances Acid, cold, fire 21 Condition immunities: blinded, deafened, exhaustio 0 4 Removed immunity to char Blindsight (in this version psychic awareness include 1.25 blind beyond 60! Blindsight 60 Languages: Common and one other X 0 Amorphous at 3rd I 0 Corrode Metal I 2 False Appearance I 1
Pseudopod attack total 3d6+STR I Psychic Crush recharge 5-6 3d6 dama I INT -1 (2-12) P STR+1 P DEX-2 (2-12) P CON+3 P WIS-2 (2-12) P
5.5 2.25 -2 2 -4 6 -4
Psychic crush w -1 1 -2 3 -2
CHA-4 (1-4) Advanced Telepathy at 5th Telekinesis (Magehand)
P I X
-8 -4 0 2 My addition 11.75 Use blue-tac as a mini
Based on the way dragons are built I predict WOTC will eventually release dragon race classes where PCs begin Brass Dragon Young Large tool use 2 -4.25 d10 HD 22 4 speed 40 1 Burrow speed at 7th 0 Fly 80 at 6th 10 AC 17+DEX at 4th 6 STR+3 6-20 6 3 was 3 Con+3 5-20 6 3 was 3 Int +1 4-20 2 1 Cha+2 5-20 4 2 Save profs: Dex, Con, Wis, Cha at 4th 8 Skills: Perception,persuasion at 4th 2.66666667 removed stealth Damage immunity fire 0.5 Blindsight at 5th Err:509 Darkvision 120 = 2 lesser traits 0 Natural Weapons 2d10 at 8th reach 10 6.5 Fire Breath, progressive 1.1 with x1/10 for LA4+ Brass Sleep breath at 7th 3.75 Err:509 Lesser Traits 4 +/2 LA 6 min HD 4
Young Bronze Dragon Large Size Str+4 Dex+0 Con+4 Int+2 Wis+1 Cha+2 d10HD Natural Armour 18+DEX at 4th speed 40 Fly 80 at 8th Swim 40 Save dex at 4th Save Con
-4.25 8 0 8 4 2 4 33 6 1 8 1 2 2
4 was 4 0 4 was 4 2 1 2 6
26
Save Wis 2 Save Cha 2 Insight at 4th 0 Perception 1.33333333 Stealth 1.33333333 Damage immunity lightning 0.5 Blindsight 30 at 5th (same point valueI 1.25 Amphibious at 3rd 0 Bite 2d10 p at 8th reach 10 6.5 Claw 2d6 at first only pay for highest Young bronze Lightning breath DPR at 17th level 2.475 18.3333333 Repulsion breath at 9th and recharge 5-6 4.375 with recharge Total 96.516667 Lesser Traits Darkvision 60 Darkvision +60 HD 0 LA 5.33333333 8
+/calc HD
2.5 108 5.33333333 LA
5 +/-
72 2
4
Fog Giant 1/2 Based on the 2e Monster. The fog giant is a huge giant who has no magical powers. Half of NPC fog giant are N Str27 +8 P 16 Dex11 Con20 +4 P 8 Int11 Wis14 +2 P 4 Cha11 Huge Giant 24' at 11th level two eI 10.75 reach 10' ! 1 Natural Armour 13+DEX at 4th I 3 D12HD I 39 6 4.5714285714 Speed 40 X 1 Saves dex con wis at 4th p 6 Skill athletics stealth at 4th aaded survp 4 Languages Common Giant 0 Keen Smell X 2 Keen hearing X 2 Blend into fog, mist, falling snow, hail F 1.5 Unarmed 1d10 bludgeoning 0 because of size Prof rock as cloud giant at 4th 0 Prof Greatclub as hill giant at 4th 0
Total
98.25
LA
Silver Dragon Large tool use 2 AC18+DEX at 4th Speed 40 Fly 80ft at 8th STR DEX CON INT WIS CHA D10 HD save profs 4 at 4th Skills, 4 at 4th
8 5.33333333
I I X I! P P P P P P I P P
Imunity cold ! Blindsight 30ft at 5th I Darkvioson 120 XF Bite 2d10 reach 10ft, claw 2d6 rech 5fI! Cold breath 12d8 Dpr18 30ft cone I Paralysing breath 30' cone para 1 min I
LA HD +/-
Copper Large tool use 2 AC16+DEX at 4th d10 HD speed 40 Climb 40 at 3rd level fly 80 at 8th Str Dex Con Int Wis Cha save profs 4 at 4th decep, percep, stealth Immune to acid
-4.25 6 1 8 10 0 8 4 0 6 38.5 8 5.33333333
+/2.5
5 0 was 5 4 2 0 3 7 was 3 28
0.5 1.25 0 6.5 3 5 106.83333
18
9 6 2.75
-4.25 6 27.5 1 1 8 6 2 6 4 2 4 8 2.66666667 0.5
5
3 1 was 3 3 2 was 3 1 2
Blindsight 30ft at 5th darkvision 120ft bite and claw slowing breath at 7th level acid breath 9d8 at 13th level
1.25 6.5 3.75 1.05 86.966667 LA HD +/-
Gold Large tool use 2 AC16+DEX at 4th d10 HD Speed 40 Swim 40 fly 80 at 8th level Str Dex Con Int Wis Cha 4 saves at 4th 4 skills see MM at 4th Immune to fire Blindsight 30ft at 5th darkvision 120ft Amphibious at 3rd Bite reach 10ft and claw 2d10 at 8th Weakening breath at 11th level Fire breath 30ft cone 10d10 (55 damage)
reduced range less targets -1 sp 13.5
7 4.66666667 2.25
-4.25 6 44 1 1 8 12 4 10 6 2 10 8 5.33333333 0.5 1.25 0 6.5 2.5 PHB237 3.075 DPR 126.90833
8
6 2 was 5 3 was 1 was 5 44 was
3.25 11 7.33333333
5 3 5
18.333333333 144
+/LA min HD
6
e cases to test the system
if one got very old indead?
Calculating immunity cost Level multiplier Extra HP 1 to 4 2 23 even a lesser trait, more 5 to 10 1.5 15 11 to 1 1.25 7.5 moved immunity to char 17 to 2 1 0 45.5 4d12? 26 2d20+d8? 21
Calculated
2.375
ace classes where PCs begin as weak 'hatchlings' become Wrymlings in the second tier and progress to Young in the third Brass Breath weapon Level inc LA #d6 DPR age stage
5 11 17
3 4 6 7 8 11 12 13 14 15 16
3.5 4.66666667 wrymling 7 8.16666667 9.33333333 at JL 12.8333333 14 young 15.1666667 adult 16.3333333 17.5 18.6666667 ancient
Dragon breath weapons would be progressive beginning at a DPR allowed for JL
Bronze Breath weapon Level 1.5base pt #d10
5 was 3 11
17
1 2 3 4 5 6 7 8 9 10 11 12 13
DPR 1.83333333 3.66666667 5.5 7.33333333 9.16666667 11 12.8333333 14.6666667 16.5 18.3333333 20.1666667 22 23.8333333
AT JL
young
14 25.6666667 15 27.5 0 0
. Half of NPC fog giant are NG and half NE.
0.2197802198
silver Breat #d8 DPR Level inc LA 1 1.5 2 3 3 4.5 4 6 5 7.5 6 9 5 7 10.5 8 12 9 13.5 11 10 15 11 16.5 12 18 Young 17 Dragon breath weapons would be progressive beginning at a DPR allowed for JL and gaining extra d
Copper Brea#d8 DPR Level inc LA 1 2 3 4 5 5 6 7 11 8 9 17 10 11 12
1.5 3 4.5 6 7.5 9 10.5 12 13.5 15 16.5 18
Dragon breath weapons would be progressive beginning at a DPR allowed for JL and gaining extra d
ced range less targets -1 spell level
total add std array 14 8 16 14 15 10 16 13 16 15 17 12 OK can stay within the 3-20 range 15.67 average score
progression of #of dice is same as bronze
progress to Young in the third tier. Only the weakest breeds will progress beyond Young and then only if enough campaign
ng at a DPR allowed for JL and gaining extra dice of damage as DPR limits at level allow until the maximum he
d for JL and gaining extra dice of damage as DPR limits at level allow until the maximum here is reached
d for JL and gaining extra dice of damage as DPR limits at level allow until the maximum here is reached
en only if enough campaign time passes.
low until the maximum here is reached
mum here is reached
mum here is reached
Most but not all of the races here are in the article. This began as a rough 'scratch paper page' and is still not EVIDENCEPoints Half-Elf variant Two skills Cha+1 Traits & lesser traits from one elf subrace Lesser Traits Fey Ancestry Darkvision 60ft
***** P P C
Raven/Parrot Str -4 Dex+2 Con-0 Int+0 Wis+1 Cha0 Tiny tool use 2 Land speed 10 Fly 50ft at 1st Can't fly in HVY/Mod armour Mimicry Beak unarmed piercing False appearance Perception skill Advantage on Dex saves v magic Advantage on Wis saves v magic +3 initiative Stealth skill Ornery bird advantage on Cha and Con saves V magic
*1/2 P P P P P I Err:509 ! F F F ! ! P F F P P F
speak to corvids/parrots
I
Minotaur Speed 40 Large at 5th Str+4 Con+3 Int-1 Wis+3 Cha-1 Natural Armour 14 at 4th Charge 2d8 (DPR18) at 19th lvl subtract large size reckless Perception skill Great axe at 4th d10 HD Gore 2d8 P at 5th level
X I p p p p p I I F P X I I
4 2 6 12
X X
-8 4 0 0 2 0 Err:509 -12 12.75 -3.75 2 0 1 2 3 3 1.5 2 6 0 0 Err:509 1 6 8 6 -2 6 -2 3.5 3 2.25 1.33333333 0.25 11 0
Lesser Traits Darkvision 60 Labrythine Recall Common and Abyssal 44.333333 Half-Mer Con+1 Cha+1 Feat Swim 30 Ampibious at 1st Lesser traits Extra language
Aquatic elf (converted from 2e) Elf core Dex+1 Con+2 Land speed 25 Ampibious at 1st Swim speed 35 Masks of the sea Proficiecy spear & trident
P P C F F
2 2 6 0 2
X
0 12
C P P X F F F X
6 2 4 -4 2 0.5 1.5 0.5 12.5
p p p I F
8 2 4 11 2 4 0.75 3.5 8.5 0 43.75 3 2
Lesser Traits Languages: elvish, aquan common Swim Spear prof Centaur Str+4 Dex+1 Con+2 d10HD speed 50 three skills at 4th pike longbow Hoves 2d6 Charge at 17th level Large centauroid LA min HD
Yuan-Ti Pureblood
X I I I
Dex+1 Int+1 Wis+1 Cha+1 Skills: deception, perception, stealth Immunity to poison damage condition immunity poisoned Magic resistance at 4th level Animal friendship snakes only at will Poison spray cantrip 3/day suggestion 3/day rest at 5th Total Lesser Traits Drakvision 60ft Extra language
P P P P P ! ! I I I I
X X
Half Ogre Str+3 P Con+2 P Int-1 P Wis-1 P Proficiencies Large Battleaxe Javlin X Powerful Build, (Medium, Double carrying capacity) F Medium, takes up spaces as per Large on the Grid, 12 M ! Large at 5th I Total Lesser Traits Darkvision 60ft X Bugbear (use the trimmed version to right) STR+2 (3-20) Dex+2 (3-20) Con+1 (3-20) Int-1 (2-16) Cha-1(2-18) 1d8 HD Stealth Survival surpirse attack Brute at 9th Prof morning star Prof javlin
I I I
1.33333333 0.5 0 9 0 1.5 0 12.333333 0 0
6 4 -2 -2 0.5 0 superseded by large 6 12.5 0
4 4 2 -2 -2 4.5 4 2.5 6.5 0.5 0
Darkvision 60' 24 Lesser Trai 2 LA 1 min HD 0.66666667 Thurse
STR+2 CON+1 Powerful Build, (Medium, Double carrying capacity) F Medium, takes up spaces as per Large on the Grid, 12 M ! Large at 5th I speed 35 F Resistance to bludgeoning X Unarmed 1d2 F Prof greatclub X
Giant Eagle Large Tool Use 2 Beast Speed 10 Fly 80 Can't fly in Mod/Hvy armour Speech 2 3 lang Common, Auran Giant eagle Keen sight Perception skill Beak 1d6, Talons 2d6 HDd10 STR DEX CON INT 2-16 WIS CHA
* 1/2 I ! F! F
X P I I
LA HD Calc +/-
4 2 0 progressive with Large 6 0.5 0 0 12.5
-4.25 -12 18.75 -3.75
2 2 3.5 11 6 6 2 -2 4 0 33.25 2 1 0.75
Ferrish A small subrace of elf Elf base Small Keen hearing Wis+1 Skills Animal Handling Mask of the wild prof. shortbow
C X X P P F X
6 -2 2 2 2 1.5 0 11.5
Gorbel Small Tool use 3 abberation Resistance Bludgeoning Darkvision 60 Land speed 5
X X X !
-2 0 0 -13
Fly 40ft at first Bite reach 5 1d6, claw reach 15ft Claw pull ability Str Dex Con Int 2-16 Wis 3-18 Cha 2-16 Explosive 1d6+1 damage area Explosive kills PC 2 skill Rubbery 1d8+CON/level Rubbery as per stones endurance Cat ** 1/2 Tiny tool use 1 Speed 40 Climb speed 30 Str-4 1-6 Dex+2 Wis+1 Cha-2 2-14 Stealth and Perception Keen smell Claw 1S 5ft Dim light no disadvantage on sight checks Proficiency in Dex Saves Proficiency in Acrobatics
Githzerai Medium Humanoid Speed 30 Str Dex Con Int Wis Cha Perception skill Insight skill Str save Dex save Int save Wis save mage hand at will featherfall x3 at 3rd jump x3 at 3rd
XF F! ! p p p p p p I I P I
11.75 3 6 2 4 2 -2 -2 -2 1 -52.5 4 55 15.25
I X I P P P P P X I F P P
-3.25 1 2 -4 4 2 -2 4 2 0 0 4 2 11.75
P P
0 2 0 2 0 0
P
2
X I I
2 0 0
see invisibility x3 at 5th Shield at 5th Psychic Defense Unarmed 1d8+dex+2d8=3d8 DPR13.5. at 13th level.
I I
0
I
4.5 12.5 0.04166667
X ! F P P P P P P P P P I I ! I F I I
-2 -13 10.75 0 2 0 2 2 0 2 2
Calc LA Flumph *1/2 Small Abberation LG Tool use4 speed 5 fly 30ft Str Dex Con Int Wis Cha Skill arcana Skill History Skill Religeon Damage vulnerability Psychic Advanced Telepathy at 3rd Prone Deficiency Telepathic shroud Tendrils initial attack Tendril reoccuring acid Stench spray at 11th level
0 2 -2 0 2.5 0.25 4 12.5 Stench spray progrssive 1/day at 5th, recharged by a short rest at 11th and at will at 13th
Drakon Ancient Greek for dragon. Used here for Dragon designed for PC use yet having the inconic traits of size, armour, wings, bite, and fire Core Large with Tool Use 2 -4.25 Breath as per dragon born 6 Bite 2d6 claw 2d4,bite reach 10ft 4.5 Darkvision 60' 0 Damage resistance to match breath 0 Natural AC11+DEX at 4th I 1 7.25 Gracile -1Con -2 -1Int -2 fly 50 no med/hvy armour at 1st 9 12.25 Robust Wings equivalent to featherfall at will at 1st 2
Fly 40' at 6th
3 12.25
Faerie two subraces Sprite and pixie Tiny fey I speed 10 ! perception skill P stealth skill P All Unarmed strike or natural attacks inflicts 0+STR (min I At 4th level cannot be surprised while concious F DEX+4 P WIS +2 P Subtotal
-3.25 -12 2 2 -0.5 0.75 8 4 1
Sprite subrace Fly 40ft at first level Extra language Prof longsword and shortbow heartsight at will at 1st level (as 1st level spell) invisibility at will at 13th Str-4 Int+1 3-20
F X F I I P P
11.75 0 0.5 2 3 -8 2 12.25
Pixie subrace Fly 30 at 1st level Cannot fly in medium or hvy armor Str -5 CON-2 (3-16) CHA+0 Magic resistance
F F P P P I
10.75 -3.75 -10 -4 0 18 12
all spells & traits 1/day unless noted Pixie dust I feat Invisibility 1 per long rest at 4th
Pixie dust II Superior Invisibility 1 / long rest at 8th druidcraft at will detect good and evil entangle at 4th
Pixie dust III Superior Invisibility short rest at 12th sleep dancing lights detect thoughts
Owed
X I I
I
3.75 3.75
0.25
3.25 2 0 2.25 4.25
0
3.6 1.25 0 0
phantasmal force at 12th
Pixie dust IV Superior invisibility at will at 16th dispel magic at 16th fly Confusion at 16th polymorph at 16th
1.75 3
I
total for 4 feats 16 or less… Derro **1/2 Dwarf base C Small X Except Weapons are: hooked spear and light repeating c X raise speed to 30 P STR-1 (3-18) P Dex +2 P WIS -5 (Mad) (1-10) P CHA -1 {3-18) P Darkvision increased to 120ft F 3 languages Undercommon, common, DwarVish X Insanity Adv on save V charm or fright I Magic resistance I sunlight sensitivity I
2.5 1.25 0 1.75 1.75 4.75 15.75
2 -2 0.5 4 -2 4 -10 -2 0 0 0 18 0 12.5
Quaggoth *1/2 LA1 JL2 Natural AC 12 Climb 30 STR +2 DEX+1 CON +3 Int -2 (2-12) WIS +1 CHA -2 (2-14) Athletics skill damage immunity Poison condition immunity poisoned Darkvision 120 (2 lesser) Languages Undercommon and Common 1d8 racial HD Claw 1d6 slash Wounded fury +2d6 damage with claws only+
Myconid *1/2
I I P P P P P P P ! I F
4 2 4 2 6 -4 2 -4 2 0.5 0 0
I
4.5 1.5 3.16666667 23.666667
!
1
Assume growth is sporadic depending on nutrients and social factors i.e. follows levels not time. Deal with this by building based on Myconid Adult for most things except starting stuff Soveriegn a feat? Or just not an option for PCs? Starts as Small but Medium at 3rd Tool use 3 I -1.5 STR 0 (2-16 at start) INT 0 (2-16 at start) CHA (2-10 at start) Distress Spores ! 0 Sun Sickness (as sunlight sensitivity) I 0 Fist progressive 2d4 Bludgeoning + 2d4 poison at 7th I 5 Pacifying spores at 2nd 3/day stun 1min 20ft I 5.625 Rapport spores I 2 Cannot be surprised while concious F 1.5 Speed 20 ! -7 At 4th Natural AC13 I 3 Hallucination spores at 11th 3/day I 3.42857143 Darkvision 120 =2x lesser F 0 12.053571
Revenant Str+1 Dex0 Con+2 Wis+0 speed 25 Damage immunity poison Condition immunity poisoned Darkvision 60 Undead fortitude Slam 1d4 reach 5ft Relentless Endurance one language a free choice
P P P P X ! I X I X F X
2 0 4 0 -4 0.5 0 0 6.5 1 2 0 12
As a feat Relentless Endurance Darkvision 60 Slam 1d4 reach 5ft Turn Resistance Damage immunity poison Condition immunity poisoned
F X X I ! I
2 0 1 0.5 0.5 0 4
Octopus Core Water Breathing Underwater cameoflage communicate with octopi
I I
3 0 3
Regular Octopus * 1/2 Small speed 5 Swim 30 STR (2-8) Dex Cha 2-8 Skills Perception and Stealth Darkvision 30 Hold Breath 30min Ink cloud 5' radius 1/short rest at 7th Tentacles Prey species Prof Dex and Wis saves Initiative+1 Advantage Save v magic with Dex At 2nd Dangersense as per Barbarian
X ! F P P P P I I I I
-2 -13 0 -2 4 -4 4 0 1.375 4.8 2
P F F F
8 0.5 3 2.25 11.925
Giant Octopus Land Speed 10 ! Swim 60 STR Dex Cha 2-14 Darkvision 60 Large size at 5th level if tool use 5 first extra attack re I Hold breath one hour I Tentacles 1d6 bludgeoning reach 10 then at 7th 2d6 reach 15 Ink Cloud at 7th 1/long rest I SUM Rocktopus Core * 1/2 Denizen of the Underdark as seen in Out of the Abyss Land Speed 20 Climb 10 Stone camouflage Languages Common, Undercommon, and one more communicate with octopi Subtotal
! I F X I
Giant Rocktopus STR Dex Cha 2-14 Large size at 5th level if tool use 5 first extra attack re I Tentacles 1d6 bludgeoning reach 10 then at 7th 2d6 reach 15 At 4th level Creatures no benefit from disengage F Medium, takes up spaces as per Large on the Grid, 12 M ! Powerful Build, (Medium, Double carrying capacity) F
-12 4 4 2 -4 6 2 3.25 3.5 11.75
3.2
-7 2 3 0 0 -2
6 2 -4 6 3.25 1 superceded by Large 0
Darkvision 60 Total Small Rockotpus Small STR (2-8) Dex Cha 2-8 Darkvision 30 Tentacles Prey species Prof Dex and Wis saves Advantage Save v magic with Dex & Wis Total Stone Giant *1/2 LA5 JL11 Huge Giant Tool Use 5 at 11th Natural Armour 15+DEX at 4th level speed 40ft d12 HD STR DEX CON WIS CHA (3-18) Con save Reach 15 Darkvision 60ft Languages: Giant and Common Stone camouflage Prof Greatclub & Rock 4d10+STR Rock Catching DC10 DEX save
12.25
P P P P I I
-2 -4 4 0 0 2
P F
8 6 12
I I X I P P P P P P ! X F X !
10.75 4 1 19.5 3 8 4 4 2 8 4 0 0 0 0 4 removed save throws Dex W 1.5 remove Athletics Perception 0
3 0 0 63.75 LA 5 HD calc 2.85714286 The stone giant appeared as a character class in White Dwarf #17, by Lewis Pulsipher 1980
aper page' and is still not very neat.
designed to cost 8 so elf subraces can be used
-4 2 0 was-1 0 1 0 was -2
was 18 11 16 6 16 9
was 4.5 removed as Large
4 0 3 -1 3 -1
4 0 3 -2 3 -1
LA
HD 3 3
2 +/2
1.25
1 1 37.5
was +3 was +1 was +1
removed removved
Centaur varient Str+4 p Dex0 p con+0 p 2 d10HD I speed 50 F three skills at 4th Pike X Hoves 2d6 I Charge at 17th level I Large centauroid I 36
6
2 0 0.5 3.5 0 12
choose one at 4th
At will worth nothing since duration is 24h. So limited not even a 1st level spell
perseded by large
DPR
revoved profs
Bugbear trimmed STR+2 (3-20) Dex+2 (3-20) Con+1 (3-20) Int-1 (2-16) Cha-1(2-18) 1d8 HD Stealth skill surpirse attack Brute at 9th 9.1666666667 Prof morning star 13 Prof javlin Free choice weapon p Darkvision 60' Lesser Traits LA min HD
4 4 2 -2 -2 4.5 2 2.5 6.5 0.5 0 1 0 23 2 1 0.66666667
ogressive with Large
already Large
2 3 3 was 3 1 -1 2 0 1 1
Guessing as valuable as Charger feat 1 2 1 -1 -1 -1 3 DC=10+STR Effective HP loss
-51.5 if average attack does 5damage Dcis 10 i.e. 5 -4.6818181818 then haw many d20HD? so as per 5 d20's then multiply by 13.5pt
near enough 0.7625
-2 2 -1
0 1 0 1 1 0 monk monk monk removed removed
1 2 1 1 2 0
put in gith version of monk? put in gith version of monk? removed the 1d8 B Progressive adds to unarmed only at 1st +1d8Psi, 5th +2d8Psi with Psi=magic weapon att
0 was -2 1 0 1 1 0
removed progressive with regular telepathy at 1st Basically like a Condition immunity Note NOT proficient!! Damaging power 0.28 Like stinking cloud but less targets(-), longer duration (+) and at will (uses) so as 3rd level spell
ur, wings, bite, and fire
more limited than detect thoughts Progressive 1/day at 7th, on a short rest at 12th
was -1 was +1
something like an arcane focus Spell level
Combat?
Feat level
spell gained level on spells shee
1 1c
8 8
7 7
1c 0 2
12 8 12
11 7 11
2c
12
11
3c 3 4c 4c
16 16 16 16
15 15 15 15
price fixed
Assuming the invisibilities are a progressive trait
adjustment for different wpn profs
as fey ancestry
was +3
included in Wounded fury see notes on Tratis tab.
els not time.
As Medium since most groups get to 3rd fast.Level
guess can usually get out of sun before killed as a first level combat related spell at 3rd ad as telepathy not stopped by antimagic but oth Rules PHB165
Fist progresive D4 bludgeond4 pois 1 1 2 3 2 4 5 6 7 2
1 1
2
Something like hold monster no Concentration (+) say 6th level spell then adjust for difference in range and 3/ given so many traits are level delayed keep over 12
Zombie is -2 Zombie is +3 zombie is -2 zombie is 20
-1 2 -2
2 1 -2
due to Large size only pay for reach and tentacles not damage like fog cloud spell
3 1 -2 due to Large size only pay for reach and tentacles not damage
perceded by Large
-2 2 0
was 6
was 5 was 1 was -1 moved save throws Dex Wis move Athletics Perception
-1.25
1.25
Surprise attack 2d6+2d6x1/3 4.6666666667
k does 5damage Dcis 10 i.e. 50% and we assume this will track with level
si with Psi=magic weapon attack.
3rd level spell
ell gained level on spells sheet
for difference in range and 3/day
Speed pricing experiment base on the area Area for speed 30ft 706.858347 factor Speed
low
land 0 5 10 15 20 25 30 35 40 45 50 55 60 70 80 90 100 110 120
-13.25 -12.881944 -11.777778 -9.9375 -7.3611111 -4.0486111 0 0.45138889 0.97222222 1.5625 2.22222222 2.95138889 3.75 5.55555556 7.63888889 10 12.6388889 15.5555556 18.75
high 13.25
-13.25 -13 -12 -10 -7 -4 0 0.5 1 1.5 2 3 4 6 8 10 13 15.5 18.75
1.25
Combat related (but do not do damage) Incudes faerie fire, darkness, etc as well as spells that counter th Spell level 1-3 price when gained 4 Evidence PHB31,168, Spell level 4+ price when gained 8 spell level 1 2 3 4 Level when spell granted to wizar 1 3 5 7 1 4 3 3.5 4 5 3 3.5 4 7 2.5 3 3.5 4 9 2 2.5 3 3.5 11 1.5 2 2.5 3 13 1 1.5 2 2.5 15 0.5 1 1.5 2 17 0 0.5 1 1.5 19 0 0.5 1 Non-combat Evidence Spell level 1-3 price when gained Spell level 4+ price when gained spell level Level when spell granted to wizar 1 3 4 5 7 9 11 13 15 17 19
PHB31,168,DMG286,EEPC9Based on a preliminary 2 4 1 1 2 1 0 0 0 0 0 0 0 0 0 0
2 3
3 5
4 7
2 0 0 0 0 0 0 0 0 0 0
2 2 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0
etc as well as spells that counter these such as Daylight.
5 9
4 3.5 3 2.5 2 1.5
6
7
8
4 3.5 3 2.5 2
3.5 2.5 2
4 2.5 3
ased on a preliminary analysis of DMG284 I suspect when designing a class all spells are on this table.
5 9
6 11
7 13
8 15
2 0 2 0
2 0
2 0
Fighter at 5th
12 sunctract 1d10H
6.5
Three warriors all with great axes but one is Large and another has 2 attacks All Str 10 (+0) Their target is AC12 so each attack hits 50% of the time with a +2 Who? Normal Large Huge Damage roll 2d6 4d6 6d6 Avg. damage 7 14 To use other table x7.8/7 7.8 15.6 Now compare to Damage sheet collumn 0 Level Damage sheet collumn A 5 Now compare to damage sheet LA4 powers Points 7 The look at fighter for # etra attacks to replace 1 therefore more final pts 7 Large Huge Calc. JL 5 Damage from Large is worth: 7
Point value of Large double carry capacity Damage 12 medium can suround Large Huge Gargantuan
prof bonus
21 23.4 11 12.75 2 12.75 11 12.75
0 7I -1 Just a guess effectively less HP in some instan 6 10.75 13.5
Big? Some creatures are Medium size but still bigger than humanity. These features are also good f Double carrying capacity Large on the Grid, 12 Mediums can suround
OK medium tool use 1 or 2 cannot use weapons so unarmed only! Tiny Creatures typically are wield Who? Normal Extra Attack unarmed Damage roll 1d8 1d8 Avg. damage 4.5 4.5 1 First attack 2.25 2.25 0.5 second attack 1.125 per round 2.25 3.375 0.5 Normalise 0.28846154 1.5 0.06410256 subtract normal 0 1.2115384615 -0.224359
Damage from unarmed only is worth: No effect of surounding by mediums total
-1.2037037 0 -1.2037037
Final cost Tool use 1 or 2 or any Tiny -3.25 An alternate method would be the price of a 1damage natural attack subtract the price of a 2d6 natural weapo However the 2d6 price is for DPR 7.5, if we calculate the price for 7.0 DPR exactly we get: Same price by two methods!
at
5 th
Tool use 3-4 best weapon is a d8 at medium
a +2 prof bonus Gargantuan 8d6
Normal 1d8
Gargantuan 4d8 4.5 9 13.5 18 5.01428571 10.0285714 15.0428571 20.0571429 0 2d8 5d4, 2d12 5d6, 7d4, 3D10
28 31.2 17 16.5 2 16.5 Gargantuan 17 16.5
Large 2d8
-1.5
Huge 3d8
4.5 1 4.5 Large
Medium based
vely less HP in some instan If tool use 1 or 2 -4.25 -5.25 -6.25
7 2 7 Huge
3 4.5
9 2 9 Gargantuan
5 7
8 9
-6.5
-11
Tool use 3-4 3.5 5 6
hese features are also good for young adults of Large Races 0! -1 !
y Creatures typically are wielding 1 damage finesse weapons and so are priced the same way
compares 1pt unarmed to damage of an mid-range weapon doing 1d8
the price of a 2d6 natural weapon(equal to a greatsword). This would give: actly we get:
-3.5 -3.25
1st
Natural Attacks
Based on average damage outputs of a PC party and the price Surfarcher's compare attack DPR to this Level Average PC damageAdjusted for… makes 2D6 weapon only 1 7.8 7.8 7 2 8.1 8.1 7.2692307692 3 9.1 9.1 8.1666666667 4 9.7 9.7 8.7051282051 5 15.4 extra attack 10.266666667 9.2136752137 6 16.2 10.8 9.6923076923 7 17.4 11.6 10.4102564103 8 19 12.666666667 11.3675213675 9 20.5 13.666666667 12.264957265 10 20.8 13.866666667 12.4444444444 11 26.2 extra attack 2 14.971428571 13.4358974359 12 26.2 14.971428571 13.4358974359 13 27.4 15.657142857 14.0512820513 14 28.6 16.342857143 14.6666666667 15 29.9 17.085714286 15.3333333333 16 29.9 17.085714286 15.3333333333 17 34.3 19.6 17.5897435897 18 34.5 19.714285714 17.6923076923 19 35.8 20.457142857 18.358974359 20 39.7 extra attack 3 21.173333333 19.0017094017 Big thanks to SurfArcher (Doug Irwin) who analysis of average damage of the four basic classes was used here extra attack= 5.5 Why Large and larger does not get extra attacks… Large (Tool use 5)withAt level DPR from 4d6 with 1 extra attack 5 33.6 about the same as 17th! with 2 extra attacks 11 58.1 off the scale with 3 extra attacks 20 87.5625 off the scale
Compare to Wizard spells DPR for wizards based on DMG284 Surfarcher's 4 core classes Level Wizard DPR over 3 rounds Based on a 32 round day Spell d10's over 10 rounds Party mean DPR 1 2 12.8333333333 6.6 7.8 3 3 14.6666666667 9.9 9.1 5 5 23.8333333333 15.4 15.4 7 6 29.3333333333 19.8 17.4 9 8 36.6666666667 27.5 20.5 11 10 47.6666666667 34.1 26.2 13 11 56.8333333333 38.5 27.4 15 12 134.566666667 42.35 29.9 17 15 156.456666667 47.85 34.3 Wizards are higher for a few rounds but average out over a typical adventure. Supports Surfarcher's Analysis However in practice a mage often manages her resources, casting lower power spells for most fights to conserv Surfarcher uses a 32 round adventuring day.
My system uses DPR over three rounds because: that's what WOTC uses for monster analysis the damaging powers analysis could not be solved for 32 rounds this attacks sheet is for attacks that could be used every round so it makes sense to c Using long term averages means that race attacks and damaging powers will not outs , Using long term averages from 4 classes means that Races with high LA (effectively a
PC party and the price of an extra attack re attack DPR to this! dice calc points 2d6 NA
5d4, 2d12
final Points for 2d6 or lower Monk, Tavern Brawler feat, and weapon proficiencies were all 3.75 3.95131579 4 1.79666667 3.5933333333 4.25 4.45789474 4.5 4.75 5.03684211 5 5.5 5.5 2.5008547 5.75 5.75 6.50075188 6.5
4d6, 3d8
6.79849624
6d4
7.41879699
5d6, 7d4, 3D10 8d4 4d8
8.51052632 8.56015038 8.88270677
3d4 2d8 4d4 3d6, 2d10, 1d20
7 7.25 7.5 8.5 8.5 9 9.25
classes was used here.
cher's 4 core classes Range on a 32 round day Cleric Tier 1-2 rogue tier 3-4 fighter Wizard only DPRMin. Max 5.65 4.73 12.75 6.11 5.38 16.25 12.83 9.39 20.75 14.83 9.77 24.25 17.7 10.95 28.75 23.14 14.56 36.3 24.28 15.49 39.6 25.98 16.42 39.6 35.08 19.7 43.2
r most fights to conserve potent spells for the 'boss fight'
d so it makes sense to compare to long term DPR (like with like) ng powers will not outshine class abilities for high DPR classes in the final 'boss fight' and therefore will be balanced h high LA (effectively a race -class) will be comparable to an 'average' class DPR, will not outshine fighters but also not to
on proficiencies were all used as evidence.
re will be balanced e fighters but also not too weak
Traits used in classes not seen in races
Trait
Ev.
Extra Attack Prof all simple weapons Ki point Stunning strike monastic tradition feature 11th monastic tradition feature 17th Rogue archtype feature 9th Druid circle at 2nd Wildshape
F F F F F F F F F
Pts
Source 5.5 PHB77 3.75 PHB77 0 PHB77 0.5 PHB77 6 PHB77 6 PHB77 8 2 0.5
Rule
References foNotes
includes cantrip (2pt)
Level 2 d12HD Reckless atta Dangersense TOTAL
6.5 2.25 2.25 11 must equal 11
Bard Level
Total Traits 1 1d8HD only items on class table in attempt to account for I being 1st
2xcantrip 4.5 X
2x1st level spTherefore Bardic inspration 4 0 3.5 F if non-combat This is a bit of an if…
c inspration
Druid Level
Total
Traits 1d8HD
2 11
Wildshape Druid circle 1x1st spell 4.5 0.5 2 4 note circle of land includes a cantrip (2pt)
cantrip (2pt)
Monk This class is particularly useful as it provides more data for pricing both natural weapons and speeds Level Total Traits Unarmoured defeDamage 1d4 HD1d8 prof shortsword 1 22.75 Points 1 1 4.5 0.5 2 Traits Points 3 Traits Points 4 Traits Points 5 Traits HD1d8 damage 1d6 extra attack Ki point 11 Points 4.5 0.5 5.5 0 6 Traits Points 7 Traits Points 8 Traits Points 9 Traits Points 10 Traits Points 11 Traits 1d8 HD damage 1d8 monastic tradki point 11 Points 4.5 0.5 6 0 12 Traits Points 13 Traits Points 14 Traits Points 15 Traits Points 16 Traits Points 17 Traits 1d8HD damage 1d10ki point monastic tradition feature 11 Points 4.5 0.5 0 6 18 Traits Points 19 Traits Points 20 Traits Points
and speeds prof all simpl one tool prof save STR &Detwo skills 3.75 0 8
stunning strike 0.5
astic tradition feature 17th
4
Rogue Level
Total 9
Traits 11.5 Points
1d6 3.5
Supreme sneak 8
What's a level worth? tier 1 (2-4) teirs 2-4 my initial number 12 later (see below) 11 10.5 LA pt +/Barbarian at 4th 8th 16 19 0 12 2x +1 ability score 4 1 23 7hp levels 4+ 0.7 2 34 Healing die 5.77777778 3 45 10.477778 4 56 5 64.5 Wizard at 4th & 8th 6 75 2x +1 ability score 4 7 85.5 4hp levels 4+ 0.4 8 96 Healing die 3.11111111 9 106.5 spell level level late less th 4 10 117 11.511111 11 127.5 12 138 Wizard at 3rd 13 148.5 4hp levels 4+ 0.4 14 159 Healing die 3.11111111 15 169.5 Two spells at new level 8 16 180 11.511111 17 190.5 18 201 19 211.5
0.5 0.75 1 1.25 1.5 1.75 2 2.25 2.5 2.75 3 3.25 3.5 3.75 4 4.25 4.5 4.75 5 5.25
Rough class analysis by Mictrepanier While not perfect this is more evidence than I had in earlier drafts. Fighter 4+6+3+2+6.5=21.5/9.5/10.5/10.5/14.5/10.5/8.5/10.5/8.5/9.5= 65.5 level 5 ; Wizard 3+4+2+4+2+2 +1/level= 18/10/12/9/13/9/9/11/11/12= 62 level 5 and 114 level 10 Two classes to 10th tier 3 and 4 fighter: 12.5/10.5/8.5/10.5/10.5/10.5/11.5/10.5/10.5/12.5 wizard 11/11/11/10/11/11/11/11/12/13 confirms it. It also mean the average is 11 a level, not 12 at high levels...
PHB classes analysis First 5 levels Rogue 1.5+2+8+4+-.5+5.5=21.5/11.5/13.5/9.5/11.5 = 67.5 Fighter 4+6+3+2+6.5=21.5/9.5/10.5/10.5/14.5= 65.5 Mage 3+4+2+4+2+2 +1/level= 18/10/12/9/13 = 62 Sorcerer 4+4+6+4 = 18/10/11/8/12 = 61 Warlock 4+2+1+5.5 +1/level = 13.5/13.5/13.5/10.5/12.5 = 62 Ranger 4+4+3+2+2+6.5 = 21.5/12.5/13/10.5/14.5 = 70 Paladin 4+6+3+1+ 6.5+1/level = 21.5/15.5/13.5/11.5/19 = 70.5 Barbarian 4+4+2+4+7.5 = 21.5/11.5/11.5/10.5/15.5 = 69.5
0
115 level 10
Monk 1+4+4+6.5 = 15.5/10.5/13.5/11.5/17 = 68 Bard 2+4+1.5+2+3+5.5= 18/13.5/13.5/11.5/13.5 = 69.5 Cleric 4+3+4+5 (average religion)+5.5 = 21.5/11.5/10.5/9.5/12 = 65 Druid 2+4+4+2+0.5+5.5 = 18/11.5/11.5/11.5/14/10.5 = 66 For 1st 5 levels all classes Average
What is a HD worth? D4 D6 D8 D10 D12 D20
HP price HP/10
Healing die price totals 0.3 0.4 0.5 0.6 0.7 2
2.2222222222 3.1111111111 4 4.8888888889 5.7777777778 9.3333333333
2.52222222 3.51111111 4.5 5.48888889 6.47777778 11.3333333 Average
total/die 0.63055556 0.58518519 0.5625 0.54888889 0.53981481 0.56666667 0.57338889
Rounded to 0.25 2.5 3.5 4.5 5.5 6.5 11.25
evel 5 ;
min
max 12.5 22.25 33 43.75 54.5 62.75 73 83.25 93.5 103.75 114 124.25 134.5 144.75 155 165.25 175.5 185.75 196 206.25
lesser 11.5 23.75 35 46.25 57.5 66.25 77 87.75 98.5 109.25 120 130.75 141.5 152.25 163 173.75 184.5 195.25 206 216.75
115 level 10 Average
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Draft versions of these rules estimated a level to be worth old difference 12 0 24 1 36 2 48 3 60 4 72 7.5 84 9 96 10.5 108 12 120 13.5 132 15 144 16.5 156 18 168 19.5 180 21 192 22.5 204 24 216 25.5 228 27 240 28.5
My analysis of average pt per level Tier 2 per level after 1st 10.3888889 10.6666667 10.527778 so 10.5 Tier 3,4 10.0526316 10.9473684 10.5
Tier 1, 2-4th per level after 1st 11.5 9.83333333 9.16666667 10.3333333 12 11.3333333 10 10.8333333
ounded to 0.25
rounded
11.8333333 12.6666667 10.5 12.5 11.041667 11
240
estimated a level to be worth 12 pt
The Green Isles are a setting I'm working on based on British Fairy Tales. This sheet is a DRAFT of m Trait Race Wrym Large tool use 1 A serpent dragon Bite/tail/constrict up to 2d6 Reach 15 speed 30, swim speed 30 Breath weapon as per dragonborn Darkvision 60' Blindsight 30ft at 5th Damage resistance to match breath Scales resistance to slashing Constrict (damage paid for above) Amphibious at 1st level condition immunity: prone Natural AC11+DEX at 1st
Fairy tale giant *1/2 LA 6 JL11 Huge size at 11th level if tool use 5 first two ext I Natrual Armour 14+DEX at 4th level I HD I Speed 40 X Str P Dex P Con P Int P Wis P Cha P con saves at 4th P Skills perception at 4th P Keen smell X Profs rock at 4th X unarmed strike 1d4 reach 10 X! LA min hd
Gargantuan 60ft Fairy tale giant *1/2 LA 8 J Gargantuan size at 17th level if tool use 5 first t I Natural Armour 15+DEX at 4th level I d20 HD I Speed 50 F Str P Dex P Con P Int P Wis P
Cha STR & con saves at 4th Skills perception at 4th Keen smell Profs rock* at 4th unarmed strike 1d8 reach 15
P P P X X X! LA min hd
*Rock 8d10 range 60/240 Human (silly variant) ***** -1 INT -1WIS feat skill +1 to STR, DEX, CON, CHA
P P C P P
Cattle (based on the Elk MM322 by spped 40) Large tool use 1 beast I speed 40 X Str P Dex P Con P Int P Wis P Cha P Charge DC8+prof+STR +7DPR to horns at 8th I Athletics skill P Hooves 2d4 (DPR5) horns 1d6P F Dog Base *1/2 Dex+1 Wis+1 Cha -2 (2-14) free choice skill Perception skill Keen smell and hearing Trip DC8+prof+Str or knocked prone Speak to dogs
P P P P P X ! I
Medium Dog eg Mastif Wolfhound Malamut Medium Tool use 1 beast Speed 40 Str+1 Con+1 Bite 1d6
I X P P F
Small Dog eg Collie, Kelpie, Basset Hound Small Tool use 1 beast Speed 40 Str+0 but {2-16} Bite 1d3 one skill Proficient in DEX OR Wis saves
Tiny Dog eg Pug, Terrier, Corgi Tiny tool use 1 beast speed 25 Str -2 but {1-6} Dex extra +1 Bite 1pt piercing finesse Prof insight and perception skills Scrappy: if unarmoured add CHA to AC Proficiency in Dex and WIS saves
I X X P P
I X P P I I P
Large Dog eg Black Dog, Grim, Giants' HoundLA2 Large Tool use 1 beast I Speed 45 ! Str+3 P Con+1 P Bite 2d6 I 1d10 HD I
Tree LA5 JL6 Huge plant tool use 4 Armour 15 Speed 20 STR Dex Con Cha Damage vulnerability fire Damage resistance bludgeoning & Piercing false appearance Slamreach 10ft 3d6 at 8th progressive 3d12HD (starts as Medium nearly large) talk to trees
*1/2 I I ! p p p p I X I I! I I HD LA +/-
Fox ** 1/2 Tiny tool use 1 beast speed 30 Str -4 but {1-6} Dex+2 Wis+1 Keen smell and hearing X speak to foxes Bite 1pt piercing finesse Cunning Defense: if unarmoured add WIS to AC Proficiency in Dex and WIS saves Prof Stealth and perception
Mouse *1/2 Tiny tool use 2 beast bite 1pt P v Tiny 0pt v bigger unarmed s STR 1-3 DEX 3-20 Con 2-16 Wis 3-20 Cha 1-6 Speed 20 Climb speed 15 Speak with mice Adv. Athletics skill checks to swim Adv. Athletics checks to climb Darkvision 30ft Keen smell and hearing Prof stealth prof perception Cannot be surprised while concious Blindsight 30 at 5th (same point value at prof DEX and WIS saves Adv saves v traps +3 initiative Ac unarmoured =10+DEX+WIS halfling nimbleness False appearance Naturally Stealthy can hide when lightly obsured
Bear shared AC11 Speed 40 climb 30 WIS+1 CHA-2
I X I P P
Perception skill Keen smell Speak with bears
P X
Awakened Black Bear (medium beast) **1/2 Medium tool use 2 STR+2 Con+1 Bite rreach 5 1d6P, claws reach 5 2d4 S
I P P F
Awakened Brown Bear LA1 JL2 **1/2 Large Tool Use 2 I Bear Hug' A grappled foe is pinned PHB167 F Intimidation skill P 1d10HD I STR+4 P CON+3 P Bite reach 5 1d8,Clawsreach 5 2d6, unarmed 1d2I Leprechaun Gnome Traits C Based off the monster version of Leprechauns in earlier editions especially 2e Change to Tiny Fey Tool Use 5 I Change speed to speed 35 F Minor Illusion at will X Fabricate at will 4th level spell at 11th level+ I Prificiency in cobbler's tools and one musical instrument STR-2 {2-16} P DEX+1 P CON+0 was +1 P INT+0 gnome covers P Wis+0 was +2 P CHA+1 was +2 P Race FEATS Leprechaun Traditions I ****1/2 at 4th level Magic resistance at 4th+ I Note Gnome cunning overlap reduced price Leprechaun traditions II at 8th Superior Invisibility 1/long rest at 8th Major Image 1/ long rest at 8th CHA based I Leprechaun traditions III at 12th Superior Invisibility except 1/ short rest at 12th I Major Image 1/ short rest at 8th CHA based increase speed by +5ft expected 40 X Leprechaun traditions IV at 16th King's Wishes limited circumstances 3 wishes at 1I
King's.. Based on teleport, effectively 5th level co I Kings.. Unfindable if you avoid enemy at 17th to I Superior Invisibility at 16th Magor image at will Details Languages: Common and Sylvan Child A template to add to any medium tool use 3+ race. -5 speed I Small X Str -1 P Con -1 P Dex +1 P Nimble as per Halfling Lucky as per halfling F Mastiff *1/2 Medium Tool use 1 beast Speed 40 Str Dex Con Wis Cha (2-14) Perception skill Keen smell and hearing Bite 1d6 Trip DC8+prof+Str or knocked prone
I X P P P P P P X F !
WOLVES Shared con Perception skill Keen hearing and smell
P P X
Worg Large monstrisity tool use 1 AC12+dex speed 50 STr dex int (2-14) wis cha (2-16) darkvision
* 1/2 I I F P P P P P
Extra language: Goblin Worg common Bite 2d6
Wolf * 1/2 Medium beast tool use 1 AC11+Dex speed 30 STr dex int wis cha (2-16) Stealth pack tactics bite
I
I I P P P P P P I F
Cursory hunter racial feat *1/2 +10ft speed X bite can make enemy prone ! At 4th level Attempt at melee attack prevents foe F Asrai, Elf Subrace Elf core C Wis+1 P Land speed 20 ! Swim speed 35 F Masks of the sea F Speak with sea beasts I survival skill P Damage resistance cold ! nat. weapons prof for cold touch X Cold touch adds to unarmed 4d4COLD+1B progresI Lesser Traits Languages: elvish, sylvan common speed 35 Amphibious at 3rd Switches Gills
les. This sheet is a DRAFT of my rough working out that may be of interest.
Ev.
Pts
I I ! F P X Err:509 X X I F I I
-5.25 3.5 1.5 0 6 0 Err:509 Err:509 0 0 2 2 0 2 Err:509
Part
Rule 3 MM6-7,PHB176 2 MM10 3 PHB195 2 MM8 2 PHB34 2 PHB20 Err:509 2 PHB166 2 PHB166 3 MM320 2 MM199 2 MM8 2 MM7
10.75 3.5 D&D cloud giant is 26 4 16 1 14 7 8 0 10 5 6 0 0 1 2 1 3 0 0 3 2 removed wis and cha 1.33333333 removed insight 2 0 removed morning star 2 from 2e stats was 1d10 74.583333 6 3.42857143 4
13.5 4 31.5 2 20 0 10 0 2
4
D&D cloud giant is 16
10
8
5 0 1
6 1 3
0 0 3 4 removed wis and cha 1.33333333 removed insight 2 0.375 removed morning star 3.5 from 2e stats was 1d10 94.208333 8 2.90909091 3
-2 -2 6 2 8 12 -4.25 1 6 0 4 0 0 -2 3 2 2.5 12.25 2 2 -4 2 2 2 2 a guess 0 8 -3.25 1 2 2 1.5 11.25
3 0 2 0 0 -1
1 was 2 1 -2
1 1
-4.25 1 0 1 2 4 11.75
-3.25 -4 -4 2 0 4 1 8 11.75
-4.25 1.5 6 2 3.5 5.5 22.25
2 2 -7 8 4 0 0 2 to 12 4 2 0 0 2 to 14 0 30 1 0.75 2d6 at start. Damage -7pt due to size 19.5 3 0.5 60.75 2.85714286 5 1.75
Tree Damage resistance level+LA xY for resista 1 to 3 33 2 4th 0 2 5 to 10 30 1.5 11 to 16 30 1.25 17-20 20 1
3d20? 2d20+1d12+d4 5d12
-3.25 0 -8 4 2 4 0 0 1 8 4 11.75
I I p p p p p ! I I X X I X P P F I P F F I F I F F
-3.25 -0.5 -14 4 0 4 -8 -7 2 0 2 2 0 4 2 2 1.5 1.25 8 0.5 1.5 2 4 1 0.5 2 11.5
2 1 2 2 -4
std array -7 2 0 2 -4
10 12 13 14 8 15
3 14 13 16 4 15
2 2 7
-3.25 4 2 was +2 2.5 12.25 -4.25 3 2 5.5 8 was 4 6 was 3 3.5 23.75 zero pt slots 1
7 -1.25 4.5 2 0 0 -4 2 0 0 0 2 12.25
3 2 2 3
4.5
3
1
2 2 2 2 2 2 2
1.5 saved to pay for magic resistance
3.75 Progressive traitcombat spe
1
Progressive traitcombat spe
0.5
3.6 0.5 2
3
1 Effectively a non-combat spell, after race limits on use, useable very ra
2.25 0
3 -1spell level for limits on when used, -1 spell level random destimnat 3 1 Locate Creature 4th and Scry 5th to defeat maybe one higher. Limited as part of a progressive trait as part of a progressive trait
16.6 4.15
-4 assumes base adult speed 30 -2 -2 -2 2 4 3.75 -0.25 Modified canon races will be 11.75pt this is acceptable -3.25 1 2 2 2 2 -4 2 4 1.5 2 a guess 11.25
2 2 4 8
-4.25 4 2 4 0 -4 0 -2
1 1 was 2 1 1 -2
1
was 2 0 -2 0 -1
3 1
3.5 11.25
-3.25 2 0 0 2 0 2 -4 2 2 1.5 12.25
0 1 was 2 0 1 was 1 -2
1 2 1 4 6 2 -7 0.5 1.5 1 2 0.5 0 5.5 12
Level
cold dice+1 Cold+Bl DPR 1 1 1 1 1d4+1 3.5 1 2d4+1 6 4 3d4+1 8.5 8 4d4+1 11
effective extra hp 33 0 15 7.5 0 55.5 hp pt 31.5 30 lowest option 32.5
imits on use, useable very rarely but 3x in a row
pell level random destimnation, combat spell effectively 1/day if that t maybe one higher. Limited circumstances -1. Say 5th spell level non-combat
This sheet provides three worked examples for pricing the two or more Damage Resistances trait Typical LA0 race EL LA Class levels HD Average HP DMG multiplieAdditional effective HP 1 0 1 1d8 8 2 8 2 0 2 1d8 5 2 5 3 0 3 1d8 5 2 5 4 0 4 1d8 5 2 5 5 0 5 1d8 5 1.5 2.5 6 0 6 1d8 5 1.5 2.5 7 0 7 1d8 5 1.5 2.5 8 0 8 1d8 5 1.5 2.5 9 0 9 1d8 5 1.5 2.5 10 0 10 1d8 5 1.5 2.5 11 0 11 1d8 5 1.25 1.25 12 0 12 1d8 5 1.25 1.25 13 0 13 1d8 5 1.25 1.25 14 0 14 1d8 5 1.25 1.25 15 0 15 1d8 5 1.25 1.25 16 0 16 1d8 5 1.25 1.25 17 0 17 1d8 5 1 0 18 0 18 1d8 5 1 0 19 0 19 1d8 5 1 0 20 0 20 1d8 5 1 0 Total effective extra HP 45.5 The cheapest combination of HD capable of rolling at least this 2d20+1d6 24.5 Price
LA3 race with 2d10 EL LA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
1 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Class levels HD 1d10 1d10 1 1d8 2 1d8 3 1d8 4 1d8 5 1d8 6 1d8 7 1d8 8 1d8 9 1d8 10 1d8 11 1d8 12 1d8 13 1d8 14 1d8 15 1d8 16 1d8
Average HP DMG multiplieAdditional effective HP 6 2 6 6 2 6 0 0 2 0 8 2 8 5 1.5 2.5 5 1.5 2.5 5 1.5 2.5 5 1.5 2.5 5 1.5 2.5 5 1.5 2.5 5 1.25 1.25 5 1.25 1.25 5 1.25 1.25 5 1.25 1.25 5 1.25 1.25 5 1.25 1.25 5 1 0 5 1 0 5 1 0
20 0 17 1d8 5 Total effective extra HP The cheapest combination of HD capable of rolling at least this 2d20+1d4 Price
1
0 42.5 23.5
LA19 race with 19d12 EL LA Class levels HD Average HP DMG multiplieAdditional effective HP 1 1 1d12 7 2 7 2 2 1d12 7 2 7 3 3 1d12 7 2 7 4 0 1 1d12 7 2 7 5 0 2 1d12 7 1.5 3.5 6 0 3 1d12 7 1.5 3.5 7 0 4 1d12 7 1.5 3.5 8 0 5 1d12 7 1.5 3.5 9 0 6 1d12 7 1.5 3.5 10 0 7 1d12 7 1.5 3.5 11 0 8 1d12 7 1.25 1.75 12 0 9 1d12 7 1.25 1.75 13 0 10 1d12 7 1.25 1.75 14 0 11 1d12 7 1.25 1.75 15 0 12 1d12 7 1.25 1.75 16 0 13 1d12 7 1.25 1.75 17 0 14 1d12 7 1 0 18 0 15 1d12 7 1 0 19 0 16 1d12 7 1 0 20 0 17 1d8 8 1 0 Total effective extra HP 59.5 The cheapest combination of HD capable of rolling at least this 3d20 31.5 Price
esistances trait
dditional effective HP
dditional effective HP
15
7.5
dditional effective HP