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Cha r act e r Na m e
C har . Lvl .
R ace
Character Portrait/Sketch
H. D.
L.A.
S iz e C ate g ory
Pl ay e r
Al ig nm en t
C har ac te r Cl a ss 2
Lv l .
Char act er Cl a ss 3
Lvl .
Cha r act e r C l as s 4
LVL .
C har ac te r Cl a ss 5
Lv l .
Char act er Cl a ss 6
Lvl .
Saves
PHB 145-146
e d u t i t ) r n o o C F (
Temp. Max
HP
Hit Points
PHB Ch. 1
Current y . t i d l i o b A M
. e p r m o e c T S
Re l ig ion / Patron D ei t y
LVL .
Max.
y e t i r l i o b c A S
PHB 136
* x e l ) f x e e D R (
l ) l i i s W W (
Total
. . p d m e o T M
Str
Strength
Dex
Con
Conditions
Cha
* If Nonlethal matches or exceeds Current HP, you’re uncouncious.
Armor Class No Shield
FlatFooted ¹
. d x e o D M
. e d z i o S M
Uncanny Dodge
Touch
¹ Based on what is currently equipped. ² Applies while unarmored and at Light Load.
l a r r o u t m a r N A
* r s o u n m r o A B
. t c s e l u f n e o D B
e s g u d n o o D B
•
Str
Temp.
Concentration
•
Con
Craft
•
Int
Craft
•
Int
•
Cha
Disguise
•
Cha
Escape Artist ¹
•
Dex
Forgery
•
Int
Gather Information
•
Cha
Monk AC Bonus ²
Power Resist.
Modifiers Total Carried Load (LBS.)
* Armor & Shield details in the Worn Wor n Items & Clothi Clothing ng section section (pg 3).
Check Penalty
MOd. Speed
Max. Run
Combat Initiative
Attacks 1 st
Dex. Mod.
Melee (Str)
Misc.
Ranged (Dex)
Temp.
Grapple
Ammunition
4 th
5 th
/
/
/
/
/
/
/
/
/
y t . i d l i b o A M
. e d z i o S M
. c s i M
. p m e T 1 st
2 nd
/
3 rd
/
Modified Attacks
e s s e n i F
d e g n a R
Cha
Heal
•
Wis
Hide ¹
•
Dex
Intimidate
•
Cha
Jump ¹
•
Str
Knowledge
Int
Knowledge
Int
Knowledge
Int Int
Listen
•
Wis
Move Silently ¹
•
Dex
Perform
•
Cha
Perform
•
Cha
Perform
•
Cha
t n e
m e r ) . c t F n I (
t h . g ) i s e b L W (
Dex
Profession
Wis
Profession
Wis
Psicraft ³
Int
Ride
•
/
/
/
/
Search
•
/
/
/
/
Sense Motive
•
/
/
/
/
Sleight of Hand ¹
/
/
/
/
Spellcraft •
Wis
1 st
2nd
3rd
4th
5th
Da m ag e
Cr it ica l
Dex Int Wis Dex Int
/
/
/
/
Spot
/
/
/
/
Survival
•
Wis
Swim ²
•
Str
/
/
/
/
/
/
/
/
k s c a u t n t o A B
Da m age
Deals Lethal Damage
Quan ti t y
t h ) . g i h s e c b a L W E (
* If a weapon is of two types; all damage it deals is of both types. Created by: Shawn S. Altorio (
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* e p y T
Key Notes
. p m e T
Int
Open Lock
PHB 112-122, 160 , H 1 , t H 2 h r g i L o
. c s i M
5t h
/
Powerful Build
/
k s c u a n t t o A B
4th
/
Disable Device
Knowledge
Base Attack Bonus
Weapons & Ammunition Ammunition
Unarmed Strike
d e p p i u q E
3r d
/ /
(Str)
d n d a e H p f p i f u O q n E I Weapon
2nd
PHB Ch. 8
s k n a R
Int
Handle Animal
0.0
Max. Dex
Wis Mod.
Decipher Script Diplomacy
y t . i d l i o b A M
Int
Climb ¹
Improved Evasion
PHB / XPH Ch. 4 / 35-39
Wis
Misc.
Load
r e h t O
•
Dex
Rolling a 1 is an automatic failure, 20 is a success.
PHB 122-126
Appraise
Cha
Spell Resist.
Charisma
Skill
d e n i y a t r i t y i l n e b U K A Total
•
Intelligence
Wisdom
/
•
* Evasion
Wis
Max. Ranks (Class/Cross-Class)
Bluff
Constitution
Int
Skills
Balance ¹
Base Save Bonus
Damage Reduction/ Energy Resistance
Dexterity
l l i k S s s a l C
v3.0a19
Autohypnosis ³
Ability Mod. Nonlethal Damage *
Including Shield
Cha r act e r C l as s 1
Health
Abilities
G en de r
Rich *
Tumble ¹
Dex
Use Magic Device
Cha
Use Psionic Device ³ Use Rope
Cha •
Dex
¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.) ³ These skills are detailed in the Expanded Psionics Handbook.
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(Primary Stats)
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Movement Modified (Current) Speed
Total Speed
Base Speed
PHB 162-164
Carrying Capacity Quadruped
Class Mod.
M is c.
Carried Weight Range (Lbs.)
T e mp.
0 -
Light Dwarven Movement
r e i l p i t l u M
Walk (Normal)
e t u ) n i t e e M 1 F (
r ) s u e l o i H 1 M (
) s y e l a i D 1 M (
×2
Run *
×3
* Requires a Full-Round Action. All Speeds are in Feet Per Round unless otherwise noted.
Rich *
) . d R d e / . e t p ( F S
. x n a u M R
×4
Medium
-
-3
3
×4
Heavy
-
-6
1
×3
Capacity
×4
. . x x a e M D
Normal
×1
Hustle *
Run *
d n ) u t e o e R F 1 (
y t k l c a e n h e C P
Weight (Lbs.)
Carried Load
PHB 161-162
) . d R d e / . e t p S F (
. x a n u M R
Lift Off Ground
2× Max.
5*
5*
Push or Drag
5× Max.
5*
5*
Total Carried Load
0.0
Weight of Weapons & A mmunition ( see page 1 ) Weight of Worn Clothing and Equipment (See page 3 ) Weight of Carried Equipment (see Page 3 ) Weight of Carried Wealth (see page 3 )
All Weight values are in Pounds (lbs.)
Languages
PHB 82
Proficiencies
PHB Ch. 5
Literate
* Movement requires a Full-Round Action.
Special Abilities Descriptions
PHB Ch. 2, 3 & 5
Armor (Light) Armor (Medium) Armor (Heavy) Shield Tower Shield Simple Weapons Martial Weapons
Feats
PHB Ch. 5
Source Book
Feat
Make note of the Source Book and Page for easy reference. Created by: Shawn S. Altorio (
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e g a P
You may may also wish wish to record Traits & Flaws here. here.
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Rich *
PHB Ch. 2, 3 & 5
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Worn Clothing Clothing and Equipment Equipment Head
Face / Eyes
(Circlets, crowns, hats, headbands, helmets, phylacteries)
(Goggles, lenses, masks, spectacles, third eyes)
Weight
Shoulders
Carried Equipment
PHB / DMG 134 - 136 / 214 y t i t n a u Q
Weight
t h h g i e c a W E
Carried Location
Item
PHB Ch. 7
Neck
(Capes, cloaks, mantles, shawls)
(Amulets, badges, brooches, collars, medals, medallions, pendants, periapts, scarabs, scarfs, torcs) Weight
Weight
Armor / Body (Armor, robes)
Weight
Torso (Shirts, tunics, vests, vestments)
Type
Equipped
C s A u n o B
. x x a e D M
l e ) k y l % t e r ( c l e u p l a S h i C n a e F P
) . d t e F e ( p S
Weight
Waist Wa ist (Belts, girdles, sashes)
Weight
Hands (Gauntlets, gloves)
Weight
Arms / Wrists (Armbands, bracelets, bracers)
Shield
Weight
Weight
Fingers (Rings) – Left
Shield Type Equipped
C s A u n o B
. x x e a D M
l e ) k y l r % c t ( e l e p u a S l h i C n a e F P
(Rings) – Right
Feet (Boots, sandals, shoes, slippers)
Weight
Illustration by A. Swekel. ©1995-2007 ©1995-2007 Wizards of the Coast, Inc.
Item Details
Rich *
Wealth Carried
Place of Storage
Item
t h h g i c e a W E
y t i t n a u Q
Item
t l h a g t i e o T W
Banked
CP (Copper) SP (Silver) GP (Gold) PP (Platinum)
Stored Equipment y t i t n a u Q
PHB 112
Place of Storage
t h g h i c e a W E
Valuables
Quantity
Estimated Value Each (GP)
t h g i h e c a W E
Estimated Net Wealth (GP)
Total Carried Load
0.0
All Weight values are in Pounds (lbs.)
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Rich *
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Calculate Bonus Spells/Day (Class A)
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Magic
Calculate Bonus Spells/Day (Class B)
PHB Ch. 10
Turn Undead
Enable
Times Per Day M ag i c C l as s A
Domains / Schools
Domains / Schools Turning Check Result
Prohi bi te d S chool s
Prohi bi t ed S chool s
Spell Save DC
Spell Level
y t . i l d i b o A M
. l d l e C o p S D M
. p m e T
. c s i M
Spell Save DC
10+ y a D / l s a l l t e o p T S
C D l e l e v p a S S
y t i t * n a t s u a Q C
y a D / s s l s l a e l p C S
y a D / s s u l l n e o p B S
y a D / . s l c l s i e p M S
y / a n D i l / s a o l o m l h e o c p D S S
* n s w l l e o p n S K
Spell Level
0
0
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
10th
10th
y t . i l d i b o A M
. l d l e C o p S D M
Spell DC Key Ability
. c s i M
. p m e T
10+ y a D / l s a l l t e o p T S
C s D l e l e v p a S S
y t i t * n a t s u a Q C
y a D / s s l s l a e l p C S
y a D / s s u l l n e o p B S
y a D / . s l c l s i e p M S
y / a n D i l / s a o l o m l h e o c p D S S
* n s w l l e o p n S K
Cha. Mod.
Misc.
Misc.
Temp.
Temp.
Most Powerful Undead Affected (Maximum Hit Dice) *
0 or Lower
Cleric Level - 4
1–3
Cleric Level - 3
4–6
Cleric Level - 2
7–9
Spell DC Key Ability
Turn Check Modifier
Cha. Mod.
3+
M ag i c C l a s s B
PHB 159-160
Cleric Level - 1
10 – 12
Cleric Level
13 – 15
Cleric Level + 1
16 – 18
Cleric Level + 2
19 – 21
Cleric Level + 3
22 or Higher
Cleric Level + 4 . a d o h C M
Total Hit Dice of Undead Affected
. c s i M
. p m e T
+ Cleric Level + * A paladin’s effective Cleric Level is equal to his Paladin Level - 3.
Rich *
Notes
* Only applies to classes which aren’t required to prepare spells ahead of time.
Psionics Power Points Per Day *
Temp. Max.
Ps ionic Cl a ss
Discipline
Discipline
r C e D e w v o a P S
y t . i d l i o b A M
r . e w d C o o P D M
Power Save DC
1st 2nd 3rd 4th 5th
t n e r r u C
Max.
Ps ionic Cl a ss A
Power DC Key Ability
Power Level
XPH Ch. 4
. c s i M
. p m e T
1 3 5 7
s n r e w w o n o P K
Power Level
6th 7th 8th 9th
r C e D e w v o a P S
r e t t n s w i o o o P P C
s n r e w w o n o P K
11 13 15 17
9
Power Level
1st 2nd 3rd 4th 5th
y t . i d l i o b A M
r . e w d C o o P D M
Power Save DC
10+
r e t t n s w i o o o P P C
Power DC Key Ability
. c s i M
. p m e T
10+
r C e D e w v o a P S
r e t t n s w i o o o P P C
1 3 5 7
s n r e w w o n o P K
Power Level
6th 7th 8th 9th
r C e D e w v o a P S
r e t t n s w i o o o P P C
s n r e w w o n o P K
11 13 15 17
9
* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the power’s class.
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(Magic & Psionics)
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c i s n s o a i l s P C
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l e v e L r e w o P
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r s e t n w i o o P P
D is cipl i ne
Di spl ay
Manifest. Ti m e
R an g e ¹
Aim ( Targ e t /Are a/E ffe ct )
XPH Ch. 4 & 5
D ur at ion
S ave
e c n r a e t s i w s e o P R
t n e m g u A
Description
¹ CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Cast er Level, LONG = 400 ft. + 40 ft./Caste r Level * Effect is centered on you. † Concentration Duration is Limited. ‡ Lasts Duration or until Discharge Discharged/Triggered d/Triggered,, whichever comes first. ~ Effect lingers after Concentratio Concentration n is released. Created by: Shawn S. Altorio (
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Rich *
XPH Ch. 5
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Rich *
XPH Ch. 5
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Rich *
XPH Ch. 5
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Character Description & Personality
Rich *
Hei g ht
Pr ef. Hand
W e ig ht (L bs . )
Ag e
S k in Color
PHB 110
E y e Color
Bi rthdate
Hair Color
Hom etow n
Background
Rich *
PHB 110
Notes
Rich *
Experience
PHB 22, 58-60
Total Exper ience Multiclass Penalty
%
Required For Next Level Calculate Experience Required for Next Level
You cannot cannot spend so much much Experience Experience on a Spell or Power that you lose a level.
Campaign
Dat e Cha r act e r Cre at ed
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Rich *
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(Notes...)