Bridge Gatehouse
Welcome The Colorprints product line offers you full color fantasy maps for using in your adventures and campaigns. For each map you get a color version and a grayscale version. The maps feature high resolution, allowing you to obtain a great print quality. Each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, don’t show doors and furniture and many other options, depending on the kind of map. Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign. While offering you the best quality, these products are really inexpensive. The Rule the Dungeon© Feature This exclusive feature allows you to customize the look of your map by adding the furniture, toggle the grid, hide the room numbers and much more. On each sheet, you will find a big “Rule the Dungeon” button. This button will not be printed, so, don’t mind if it overlaps something on the map. By clicking on this button some options will be shown, as detailed below. A checkmark will appear beside the options active. The options available may vary with products; below is a list of the most common options: • Text: toggle room numbers and text. • Border: toggle a fancy border. • Furniture: toggle furniture. • Doors: toggle doors • Square/Hex Grid: toggle square grid and hexagonal grid. • No Grid: turn off the grid • Fill: toggle the black in the walls. • Background: toggle the color background leaving white paper. • All: toggle default state/empty state (with just the walls). Other Options Each map displays a star marking the “N” for “north”. You can change the orientation of your map by clicking on the star. Each time you click, the “N” rotates by 45 degrees. In order to avoid setting each map, you can use the Master Control Panel (MCP) on the following page. This control panel displays a “Rule the Dungeon” Button which controls all the maps at once. A box on the left of this button displays the state of the maps while using this button. Please note that the actions on the master button override all the actions made previously on the maps. In the MCP you will find also a star marking the “N”. By clicking on this star you’ll set the orientation of all maps at once; if you don’t want the star to be printed just use the checkbox on the MCP, just below the star. Furthermore two buttons on the MCP allow you to print only the color maps or the grayscale maps, so you don’t have to select each page and print it. Øone’s Colorprints #4: Bridge Gatehouse Product Code: col04 First edition 06/2007 Design: Mario Barbati 2D drawings: Mario Barbati Graphics: O’Bully Software Engineer: Anna Fava
Øone Roleplaying Games www.Øonegames.com master@Øonegames.com
All of the content of this book is © by Øone Roleplaying Games. The reproduction or retransmission of any part of this book, without written permission of the copyright holder is expressly forbidden, except for the purpose of reviews. Permission is granted to print this book for personal use only.
The Bridge gatehouse stands much like a small stronghold to one end of a big stone bridge. This massive building extends for two levels in height and for one level underground. The bridge gatehouse mantains a well-armed garrison of soldiers as well as a duty office, which oversees the goods moving from one place to another. The bridge gatehouse may stand at the end of a river bridge or before one bridge leading in a great city or even before a big castle. On the ground floor a double gate, sealed by two sturdy iron portcullises, allows or denies the passage through the bridge gatehouse. The gate is flanked by a guardpost and by a duty office. Each caravan or cart crossing the bridge gatehouse must stop and visit this office before going ahead. Two big storage rooms on this level are useful to store seized goods. Large corridors, featuring arrowslits, run along the perimeter of the bridge gatehouse, allowing many soldiers to easily defend the stronghold from every side. Two spiral staircases run all height long through the gatehouse. On the first level the commander’s quarters are found. This is the headquarter of the officier who runs the bridge gatehouse. On the north wing there is the commander’s bedroom along with his attendant’s room and a small kitchen, which works for the commander only. On the south wing we can find a large meeting room and a cartography room, which usually keeps every kind of map of the surrounding area and beyond. Like on the ground level, a defensive ring runs along the perimeter of the gatehouse. Just in the middle of the building we can find a winch room, from which the soldiers lift or lower the portcullis sealing the gate below; moreover in this room there are a number of murder holes allowing the defenders to attack from above the intruders passing under the gate. Two spiral staircases give access to the rooftop where you find four massive catapults mounted on wheels. The catapults are meant to be used in time of war and usually are oiled and tended only once a month during peace times. The underground level houses the whole garrison of the bridge gatehouse. On this level you can find two large barracks, a kitchen where is also found a well (the sole source of fresh water of the gatehouse), a refectory, a chapel, a larder, an armory and storage rooms.
Legend
Symbols commonly used door
secret trapdoor
four poster bed
double door
trapdoor in floor
single bed
portcullis
trapdoor in ceiling
round table
secret door
curtain
bench
statue
one way secret door
shelves
fireplace
one way door
sofa
pillar
dais
washbasin
stairs
altar
barrels
spiral stair
locked door
coffin
trapdoor
double door locked
crates
pentagram
window
table
pit
barrel (top)
bookcase
pool
carpet
bones
false door
chest
pallet
tomb
desk
bracer
Master Control Panel
Use the buttons below to customize all the pages at once
RULE THE
DUNGEON!
Print all the COLOR pages
✔
Print North mark on all maps
Print all the GRAYSCALE pages
© Øone Games, permission granted to print for personal use only
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DUNGEON!
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Bridge Gatehouse - Ground Level
© Øone Games, permission granted to print for personal use only
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Bridge Gatehouse - Ground Level
© Øone Games, permission granted to print for personal use only
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DUNGEON!
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Bridge Gatehouse - First Level
© Øone Games, permission granted to print for personal use only
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Bridge Gatehouse - First Level
© Øone Games, permission granted to print for personal use only
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DUNGEON!
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Bridge Gatehouse - Roof Level
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Bridge Gatehouse - Roof Level
© Øone Games, permission granted to print for personal use only
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DUNGEON!
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Bridge Gatehouse - Underground Level
© Øone Games, permission granted to print for personal use only
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Bridge Gatehouse - Underground Level
LEVEL/MAP: Bridge Gatehouse - Ground Level NUMBER
NAME
1
Bridge
2
Gate
3
Guardpost
4-5
Arrowslit corridor
6-7
Storage
8-9
Stairs up/down
10
Duty office
SHORT DESCRIPTION
©ØONE GAMES PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY
LEVEL/MAP: Bridge Gatehouse - First Level NUMBER
NAME
1-2
Stairs up/down
3-4
Arrowslit rooms
5
Commander’s bedroom
6
Servant’s bedroom
7
Kitchen
8
Meeting room
9
Cartography room
10
Winch/murder holes
SHORT DESCRIPTION
©ØONE GAMES PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY
LEVEL/MAP: Bridge Gatehouse - Roof Level NUMBER
NAME
1-2
Stairs down
3-4
Catapults
SHORT DESCRIPTION
©ØONE GAMES PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY
LEVEL/MAP: Bridge Gatehouse - Underground Level NUMBER
NAME
1-2
Stairs up
3-4
Barracks
5
Kitchen/well
6
Refectory
7
Chapel
8
Storage
9
Armory
10
Larder
SHORT DESCRIPTION
©ØONE GAMES PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY
LEVEL/MAP: NUMBER
NAME
SHORT DESCRIPTION
©ØONE GAMES PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY